Scavenger Mobs

Scavenger Mobs makes hostile mobs smarter by having them seek out, compare, and equip nearby gear - zombies grab swords and armor, skeletons upgrade their bows, illagers snatch shields, and piglins become temporarily friendly when they find gold equipment.

File Details

Scavenger Mobs 1.0.0

  • R
  • Mar 12, 2026
  • 26.65 KB
  • 478
  • 1.20.6+5
  • Forge + 1

File Name

scavengermobs-1.0.0.jar

Supported Versions

  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1

Curse Maven Snippet

Forge

implementation "curse.maven:scavenger-mobs-1484051:7746106"

NeoForge

implementation "curse.maven:scavenger-mobs-1484051:7746106"
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Changelog

v1.0.0

Initial release.

  • Zombies, husks, and drowned actively seek out and equip swords, axes, and armor
  • Skeletons and strays hunt for better bows, prioritising Power and Flame enchantments
  • Wither skeletons prefer melee weapons over ranged
  • Pillagers pick up crossbows and shields
  • Vindicators grab axes and shields
  • Evokers seek shields for defence
  • Drowned additionally seek tridents
  • Piglins scavenge gold equipment and become temporarily friendly when they do
  • Intelligent gear comparison evaluates enchantments, durability, and material tier
  • Mobs drop their current equipment when upgrading
  • Full configuration support for search range, cooldowns, per-mob toggles, and piglin pacification duration