File Details
SRP v 1.9.10
- B
- Feb 7, 2023
- 16.00 MB
- 94.0K
- 1.12.2
- Forge
File Name
SRParasites-1.12.2v1.9.10.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
--------------------------------------------------------------------------------------------------Changelog 1.9.10
===Fixes:
Crash:
java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfDragonE cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityCanMelt
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.func_75246_d(EntityAIInfectedSearch.java:82)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129)
Primitive Reeker crash:
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.player.EntityPlayerMP.func_152111_bt(EntityPlayerMP.java:295)
at net.minecraft.util.CombatTracker.func_94547_a(SourceFile:65)
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.attackEntityAsMobMinimum(EntityParasiteBase.java:738)
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.func_70652_k(EntityParasiteBase.java:684)
Crash
java.lang.ArrayIndexOutOfBoundsException: 3
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.orbApplyEffects(ParasiteEventEntity.java:161)
at com.dhanantry.scapeandrunparasites.entity.monster.pure.preeminent.EntityLencia.scaryOrbEffect(EntityLencia.java:151)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.selfExplode(EntityScaryOrb.java:298)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.dyingBurst(EntityScaryOrb.java:221)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.func_70071_h_(EntityScaryOrb.java:104)
at net.minecraft.world.World.func_72866_a(World.java:1996)
Message:
java.lang.NullPointerException: null
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.entityHurt(SRPEventHandlerBus.java:369)
Crash:
java.lang.ClassCastException: net.minecraft.entity.player.EntityPlayerMP cannot be cast to com.dhanantry.scapeandrunparasites.entity.monster.adapted.EntityRanracAdapted
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.aRanrac(EntityProjectilePullball.java:141)
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.func_70071_h_(EntityProjectilePullball.java:104)
at net.minecraft.world.World.func_72866_a(World.java:1996)
Dispatchers only spawning 1 type of primitive from assimilated versions
"Points Overtime WhiteList Dimensions" this option has been disabled
"Block Particle Spawn" not working for Succor, Haunter, Monarch, Deterrent if "Cyst Enabled" is turned off
Custom World spawner running if Evolution Phases is turned off
Configuration list with wrong weapons id
Monarch spawning buglins if buglins are disabled
Buglin tunnel block spawning buglins if buglins are disabled
Deterrent/Nexus parasites spawning on infested blocks if Difficulty is PEACEFUL
"Version Preeminent XP Value" not working
Dispatchers storing Workers
Mangler not able to dive
Adapted Bolster not able to dive
Assimilated Bear not able to dive
Host getting random slowness
Herd getting random slowness
Incomplete Forms spawning with attribute values of 0
Unnecessary files were deleted from the mod
Cyst not eating all items in its inventory
Cyst not transfroming into an empty cyst
Coth spreading by taking damage
Console spam caused by armor
Buglin tunnel wrong render for block
Mouth/Maw wrong render for block
Assimilated Bear not able to dive
Assimilated Cow not able to dive
Assimilated Ender Dragon not able to dive
Assimilated Horse not able to dive
Assimilated Pig not able to dive
Assimilated Adventurer not able to dive
Assimilated Sheep not able to dive
Assimilated Wolf not able to dive
"Mob Fire Damage Multiplier" value affecting players even if no armor of the mod is being equiped
"Nexus Stage I Death Penalty Evolution Value" not working
"Nexus Stage II Death Penalty Evolution Value" not working
"Nexus Stage III Death Penalty Evolution Value" not working
"Nexus Stage IV Death Penalty Evolution Value" not working
"Reinforcement System Block Revert Stage" not working
===Configuration:
"Corrosive Damage Value"
from 5 to 3
"Primitive Summoner Rebuilt Value"
from 0.2 to 1
"Stage Adapted Rebuilt Value"
from 0.4 to 1.5
"Version Preeminent XP Value"
from 75 to 200
"Heavy Bomber Mob Table" new list:
"srparasites:overseer",
"srparasites:vigilante",
"srparasites:marauder",
"srparasites:monarch"
"Phase 3 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 4 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 5 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 6 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 7 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 8 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Version X Death Penalty Evolution Value" minimum value now is 0
New options:
"Assimilated Enderman Ally Teleport Cooldown" - "Cooldown in ticks for teleporting allies." - SRParasitesMobs.cfg
"Assimilated Enderman First Sighting Teleport Cooldown" - "Cooldown in ticks to start teleporting when engaging an enemy." - SRParasitesMobs.cfg
"Corrosive Percentage To Work" - "If the durability of the armor is below this threshold, the effect will not work." - SRParasitesSystems.cfg
"Stage I Dispatcher Effect List" - "List of potion effects that the Stage I Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
"Stage II Dispatcher Effect List" - "List of potion effects that the Stage II Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
"Stage III Dispatcher Effect List" - "List of potion effects that the Stage III Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
"Stage IV Dispatcher Effect List" - "List of potion effects that the Stage IV Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
"Assimilated Enderman Ally Teleport Damage" - "Damage to teleported allies." - SRParasitesMobs.cfg
"Version Primitive See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
"Version Adapted See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
"Version Pure See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
"Version Preeminent See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
"Block Sound Play" - "Chance to play (1=100%) block sound when broken by parasites." - SRParasites.cfg
"Living Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg
"Sentient Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg
"Armor Damage Types BlackList" - "Damage that cannot be learned by the armor." - SRParasites.cfg
"Armor Damage Types BlackList Inverted" - "Set to true if you want to use the list as a WhiteList." - SRParasites.cfg
"Block Drops Spawn" - "Chance to spawn (1=100%) block drops when broken by parasites." - SRParasites.cfg
"Orb Attacking" - "Set to false if you dont want the parasites to spawn orbs." - SRParasites.cfg
"Colony Parasite Values" - "List of parasites that require Colony points to appear, parasites that are not in the list will not be affected." - SRParasitesWorld.cfg
"Armor COTH" - "Set to true for the armor to apply COTH to the user." - SRParasites.cfg
"Phase Total Slaughter" - "From this phase on, parasites will kill everything (not ignoring config options)." - SRParasitesSystems.cfg
===General changes:
New textures (Vinni) for the Living/Sentient Armor set
New textures (Vinni) for Living/Sentient Weapons
Corrosive effect will no longer destoy armor
Armor from this mod now has a chance to learn instead of always
Changed texture for the feeler block face up
Custom mob spawner and the parasite mob cap will only work if Evolution Phases is turned on
Throwingball changes:
-It is now named Quench
-Range changed from 3 to 7
-Added cooldown of 1 sec
-Added recipe
Every random tick, the Purifier Block will:
-Scan an area (32 blocks radius) and apply the Glowing effect to every nexus version inside
-Will clean infestation (5 blocks radius) by starting a chain reaction
Updated the following lang files:
ro_ro
ru_ru
zh_cn
===Mobs:
Dispatcher tentacles will not remove Evolution Points when killed
Dispatchers will no apply effects to relocated parasites
Dispatcher Tentacles spawn mobs 1 second faster
Teleported parasites by the Assimilated Enderman will now take damage (following ender pearl logic, value reduced)
Assimilated Enderman will now play the teleport sound effect when finding a player
Reduced Succor xp value
If Assimilated Enderman is on fire there is a 75% chance for teleported mobs to be set on fire
Changed texture for the Primitive Arachnida and its variants
Changed texture for the buglin
Changed texture for the Thrall
Succor spawning from Preeminent will now spawn biomass particles
Tweaked Succor flying logic
If Beckon is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
If Summoner is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
Biomass pasive regeneration added
Decreased dispatcher ten spawnrate from dispatchers and tweaked attack logic (WIP,in progress)
Tweaked minimum charge attack distance for:
-Warden
-Reeker
-Cow
Deterrent type parasites will die slowly if Evolution Phases are on and the RS chance of the current phase is 0
-In addition, Beckons/Dispatchers will convert connected blocks of their current position
Added new soudn effects for:
-Assimilated Wolf
-Bogle/Wraith
-Adapted Longarms
Dispatcher changes:
-1 tentacle will only spawn 1 parasite
-Will not unhide mobs that are on water
-Will follow rule of the Host/Herd teleportation to store/spawn tentacles
-If a parasite was previously stored then if it despawns it will be returned to the Dispatcher (if available)
-Number of tentacles it can spawn: current stage * 3
-It will not target multiple mobs if total number of mobs > number of parasites stored
Added same dash to:
-Mangler
-Monarch
-Warden
-Marauder
-Grunt
-Haunter
Added teleportation cooldown for Assimilated Enderman when finding an enemy
-This cooldown is negated when it receives damage
-Also applies to the teleportation of allies
-There is also a second cooldown for ally teleportation
=========
A very special thank you to:
----Rupter tier----
Crimson Gaming
Tarzan
----Assimilated tier----
Tabcaps
Guest21730qe2
yodxxx1
----Primitive tier----
Golden Breeze
Starmitzy
The FacelessLord
Spooky
and
Bliketod
odxico
Fishman
Hurricane Lord
V_SABITRON
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
LifeCraft
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Zecabone
Salamand0r
Grape Juice
LxnaAbxss
Nanja!
bugengxinshiba
Doomsday
RainingLamppost
Wartin
Rynhex
for the amazing support over kofi!!
<3 <3 <3 <3