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Scape and Run: Parasites

Add more dangerous mobs (type monster Parasite-themed) to your world

File Details

SRP v 1.10.7

  • A
  • Jun 21, 2026
  • 109.00 MB
  • 4.0K
  • 1.12.2
  • Forge

File Name

SRParasites-1.10.7.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scape-and-run-parasites-348025:8291627")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Regenerate your `srparasites` config folder.
1.10.7

- Fixed Beckons spawned on infested sand bypassing spread limits
- Added Light and Heavy Carriers to spawn tables for phases 1–4
- Replaced Wither with Corrosion on Primitive and Adapted Summoner vomit to reduce parasite-on-parasite damage. Applies to Assimilated Cow, Primitive Summoner, and Adapted Summoner.
- Reworked parasite loot blocks to only accept SRP items. They can no longer hold vanilla items/blocks or SRP blocks.
- Added a 1% chance for infected wolves to spawn with a collar variant
- Added custom advancement icons
- Added an advancement for using shears on the Adapted Reeker Ricardo variant
- Added the rare celestial event “Dark Days”
- Added an advancement for surviving the “Dark Days” event
- Added config options to disable or blacklist certain celestial events, including a separate Dark Days toggle disabled by default.
- Updated the Book of Vengeance item texture
- Changed the moon and sun textures to better match celestial events
- Removed effects from wearing the Assimilated Pumpkin
- Added random Rage sound effects to mobs with the Rage effect
- Added Rage particles
- Added flash, fog, dot, and unused wind particles.
- Updated purifier interaction particles
- Updated spore, biomass, flesh, vomit, red happy, and een particle textures/logic.
- Added green dot particles alongside biomass particles
- Infested dirt and biomass can now occasionally spawn dot particles
- Added fog ambience sounds
- Changed fog block rendering and fog texture
- Added sounds when Summoners resurrect parasites from remains
- Fixed lure sound
- Added lure cooldown, empty-hand text, and structure text when using lures.
- Allowed Assimilated Sugarcane to be placed on vanilla and purified soft soil
- Fixed colonies not being removed after large explosions
- Tweaked Colony and Node checks to ensure the heart/node is physically present
- Improved internal sound organization
- Tweaked Vortex sounds
- Added Mangler sound implementation
- Added additional mob sounds and subtitles
- Abo bodies now play randomly pitched-down animal hurt sounds when damaged
- Some SRP sounds now use vanilla Minecraft subtitles
- Rooter and Dispatcher upgrade/appear sounds now have subtitles
- Updated twenty_seven texture
- Added Fog Block Screen Overlay
- Fixed kirin clipping through ground
- Fixed COTH immunity not being a base-case termination
- Fixed COTH spreading to unseen entities
- Fixed stacking amp up to 255 with COTH (REQUIRES CONFIG REGEN)
- Buglins now only apply COTH and raise its amp every 20 seconds on contact (fixing rapid COTH stacking)
- Added rgb support for flash particles
- Made spore particles more transparent
- Updated yelloweye texture and added emissive layer
- Fix #326 incompatibilities with Fluidlogged API (ft.  jbredwards)
- Added blood particles
- Updated buglin sounds and subtitles
- Particles can now show up from a first-person POV
- Added scrollbar to parasite tier + mob selection page(s)
- Added scrollbar to parasite loot table
- Added celestialMovementSpeedMultiplier to srp world config
- Subtle Draconite Texture Tweaks
- Added leg movement to Draconite flying animation
- Draconite wing speed animation determined via fly speed
- Added Draconite Barrage Attack
- Added "Draconite Debug Special Attack" to SRParasitesMob.cfg | Interacting with Draconite Spawn Egg forces nearest Draconite to perform barrage attack.
- Added "Draconite Barrage Count" to SRParasitesMob.cfg | How many Projectiles are summoned during a Barrage
- Updated Draconite Lore
- Partially Fixed Draconite's shaking Compendium Model
- Added buglin emerge sounds and updated tunnel block breaking sounds
- Removed assimilated Herobrine
- Fixed ud lvl 2 and 3 with any phase bigger than 0 doesnt seem to respect its spawnlist caused by broken switch statement
- Updated rupter textures and added new variants: classic, striped, weird, fluffy, golden.
- Updated assimilated flesh, diseased heart, level clock, toxic lung textures.
- Buglins now don't make step sounds
- Updated Tooltip for Eye of Beholder
- Added Crafting Recipe for Hijacked Iron Armour
- Vector radius default value 2B -> 2M
- Heavy, Flying and Light Carrier contents spawn tweaks.