Scape and Run: Parasites

Add more dangerous mobs (type monster Parasite-themed) to your world

File Details

SRP v 1.9.8

  • B
  • Dec 13, 2022
  • 15.53 MB
  • 42.4K
  • 1.12.2
  • Forge

File Name

SRParasites-1.12.2v1.9.8.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scape-and-run-parasites-348025:4171621")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

--------------------------------------------------------------------------------------------------Changelog 1.9.8

 

===Fixes:
Crash:
Caused by: java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.tile.TileEntityCanister cannot be cast to mekanism.common.tile.TileEntityEnergyCube
at mekanism.common.block.BlockEnergyCube.getDropItem(BlockEnergyCube.java:224) ~[BlockEnergyCube.class:?]
at mekanism.common.block.BlockMekanismContainer.getDrops(BlockMekanismContainer.java:72) ~[BlockMekanismContainer.class:?]
at net.minecraft.block.Block.getDrops(Block.java:1300) ~[aow.class:?]
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.addCystItems(EntityGore.java:323) ~[EntityGore.class:?]
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.func_70071_h_(EntityGore.java:181) ~[EntityGore.class:?]
at net.minecraft.world.World.func_72866_a(World.java:1996) ~[amu.class:?]

Crash:
java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfEnderman cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityCanMelt
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.LeshCount(EntityAIInfectedSearch.java:117)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.func_75250_a(EntityAIInfectedSearch.java:38)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:94)

Host not targeting Player
Herd not targeting Player
Herd not able to perform melee attacks
Dispatcher stage IV with wrong internal stage
Dispatcher stage III with wrong internal stage
Primitive Arachnida killcount stuck at 0
Rupters not attacking in groups if the Phase is low
Rupter spawning thunder when turning into a Mangler
EntityBomb radius not working
Phases will no longer decrease by mining infested blocks
Orb cooldown not working in the offhand slot
Parasite block inventory being deleted after closing the world
Heavy Carrier not showing attack damage attributes
Seizer dragging players in creative mode
Dispatcher unhiding assimilated versions loop
Assimilated Adventurer Walking Head animation offset

 

===Configuration:
"Version x Orb Item Cooldown" minimum value from 1 to 0
"Fear Block Fail Chance" from 0.5 to 0
"Fear Item Fail Chance" from 0.5 to 0
"Fear Inventory Fail Chance" from 0.5 to 0
"Nexus Stage II Follow Range" from 24 to 32
"Nexus Stage III Follow Range" from 32 to 48
Reduced chance/amount of bone items dropped by all Primitive/Adapted versions

 

New options:
"Version Adapted Food Item Chance" "Chance (1=100%) of contaminating food when hitting you." SRParasites.cfg
"Version Pure Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
"Version Preeminent Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
"Version Primitive Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
"Stage I Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
"Stage II Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
"Stage III Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
"Stage IV Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
"Heavy Carrier Damage Multiplier" - "Damage multiplier for Heavy Carrier." - SRParasitesMobs.cfg
"Flying Carrier Damage Multiplier" - "Damage multiplier for Flying Carrier." - SRParasitesMobs.cfg
"Assimilated Horse Explotion Multiplier" - "Explotion damage will take base Damage and multiply it by this value." - SRParasitesMobs.cfg
"Heavy Bomber Explotion Multiplier" - "Explotion damage will take base Damage and multiply it by this value." - SRParasitesMobs.cfg
"Mod Easter Egg (Nametags)" - "Chance to spawn an adventurer/thrall with a nametag." - SRParasites.cfg

 

===General changes:
Minimum damage is now multiplied by viral amplifier + 1
Removed minimum damage knockback
Removed EntityNade knockback
Changed spawn egg texture for all Pure versions
DEbug messages will only show if "Scent Debug" is set to true

 

===Mobs:
Orbs now contaminate food
Bogle explotions will now store blocks instead of spawning drops
Pure spawning Seizer frequency increased by 1 second
Overseer's burst of shots reduced from 6 to 4 shots
Heavy/Flying Carrier explotion damage type changed from GENERIC to WITHER
Heavy/Flying Carrier explotion damage value will now take ATTACK_DAMAGE attribute value
Assimilated Horse explotion damage value will now take ATTACK_DAMAGE attribute value multiplied by "Assimilated Horse Explotion Multiplier"
Mangler attack cooldown decreased from 10 to 6
Manducater attack cooldown decreased from 10 to 6
Beckons will now throw bombs if attacker is too close
Dispatchers will now throw bombs if attacker is too close
Bombs will now deal minimum damage
EntityRemain will now spawn Parasites with the Debar effect
Haunter fire rate decreased
Bogle explotion strength decreased
Primitive and higher versions will now have the ability to contaminate food in your inventory by hitting you
Walking head will try to rebuild themselves by attacking incomplete forms (Medium size)

All bombs will now spawn EntityToxicCloud with the following effects:
Poison
COTH
VIRAL

Attribute value changes:
Dispatcher SI attack damage from 0 to 3
Dispatcher SII attack damage from 0 to 7
Dispatcher SIII attack damage from 0 to 14
Dispatcher SIV attack damage from 0 to 22

 

Tweaked Dispatcher Combat AI:
-Will unhide mobs regardless of their coth amplifier
-Pods spawned from SIV will now spawn closer to its target
-Dispatcher scan cooldown increased from 45 to 80, if target != null then cooldown is 40

 

===

 

A very, very special thanks to:

-Rupter tier-
Grape Juice
Tarzan
Crimson Gaming

-Assimilated tier-
Nanja!
Zecabone
yodxxx1
Tabcaps
Guest21730qe

-Primitive tier-
The FacelessLord
LifeCraft
Spooky

and

Bliketod
odxico
Fishman
Hurricane Lord
Vinni
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Salamand0r
LxnaAbxss
bugengxinshiba
Doomsday
RainingLamppost

 
for the amazing support over kofi!!!!

<3