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Scape and Run: Parasites NoCube's Addon Tweaks

A unofficial, but simple mod made to fix various mcreator limitations found in the SRP addons by NoCubes

 

Since the SRP addons by NoCubes are made in MCreator, several issues can arise from using items from the mod. An example of this is the use of "Ranged Items" in MCreator. This was not made with bows in mind, and therefore the the bows in the mod behave strangely. This mod fixes that by mixin into the addon and tweaking a few things. 


What it will change:

 - Bows now have a drawing animation and will take drawtime into account when calculating arrow velocities

 - Bows can now shoot arrows that are not regular arrows. (Eg. spectral, tipped)

 - Bows can be enchanted, and melee bows can have melee enchants. (Eg. Gore Combat Bow can have sharpness)

 - Attacking with a melee bow via melee will cause durability damage.

 - Significantly less spam in logs caused by using MCreator command execution blocks.

 - The Worm Tooth Knife can now be enchanted and reused. 

 - Overlord Cores and Dreadnaught Cores will no longer drop from high-health enemies. These have been placed into the official config.

 - JEI support for the Sample Refiner.

 - Flamethrowers have been fully revamped. They can now be enchanted

 - Many other weapons have had their functionality fixed and are enchantable, as well as being able to be detected by other mods.

 - Revamped Worm Tooth knife and made it enchantable.

 - Buffed various items to make them viable. (configurable)

 - Full anvil repairing compatibility with items.

 - Improved buglin throwing.

 - And more.... 

 

What it will Add:

 - Added configurability for the nest and fleshworm spawn rates and minimal phase requirements.

 - Added configurability for the output of refining Organic Samples and Worm Acids.

 - Added configurability for which mobs will spawn when the nest blocks are broken.

 - Added configurability for flamethrower fuels. 

 - Added configurability for Worm Acid ore processing (currently WIP and lacks JEI support)

 

A few things to note:

 - Several items have had their classes replaced. This is currently not a comprehensive list. If you use a mod that has a config that requires item classes please use the latter shown below:

    = "net.mcreator.nocubessrparmory.item.ItemEvolutionBow.RangedItem" has been replaced with "com.existingeevee.nocubesrptweaks.items.ItemEvolutionBowReplacement"

    = "net.mcreator.nocubessrparmory.item.ItemGoreCombatBow.RangedItem" has been replaced with "com.existingeevee.nocubesrptweaks.items.ItemGoreCombatBowReplacement"

    = "net.mcreator.nocubessrparmory.item.ItemPestilentMiasm.RangedItem" has been replaced with "com.existingeevee.nocubesrptweaks.items.ItemPestilentMiasmReplacement"

    = "net.mcreator.nocubessrparmory.item.ItemTwistedBow.RangedItem" has been replaced with "com.existingeevee.nocubesrptweaks.items.ItemTwistedBowReplacement"

    = "net.mcreator.nocubessrpnests.item.ItemWormToothKnife.RangedItem" has been replaced with "com.existingeevee.nocubesrptweaks.items.ItemWormToothKnifeReplacement"


The Scape and Run: Parasites NoCube's Addon Tweaks Team

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