Scannable Reforged
A NeoForge fork of Scannable by Florian "Sangar" Nücke — now for Minecraft 1.21.1 and 26.1.2.
Equip a scanner, install the modules you want, and let it light up the world around you — nearby ores, mobs, chests, spawners, and other points of interest, tagged with floating markers and an on-screen overlay. No more strip-mining on a hunch.
Credit — this is a fork
Full credit for the original mod, its design, and the bulk of this code goes to Sangar (MightyPirates). Scannable Reforged exists to bring Scannable forward to current Minecraft (NeoForge) and add several features. It's distributed under the same MIT license, with the original copyright notice retained.
How it works
Craft a Scanner, then craft and install modules to decide what it looks for. Hold to charge a scan — a pulse sweeps outward and tags everything in range. Swap modules anytime to change what you're hunting for.
| Module |
What it finds |
| Common Ores / Rare Ores |
Tag-driven (c:ores), so modded ores work out of the box (Allthemodium, Vibranium, Unobtanium, and the like) |
| Animals / Monsters |
By mob category — modded mobs included automatically |
| Living Entity (configurable) |
Specific mobs, targeted via spawn eggs; the config screen shows a 3D mob preview |
| Block (configurable) |
Specific blocks — right-click to add, or use the config screen |
| Fluids |
Any tagged fluids |
| Chests |
Chests, barrels, shulker boxes, and modded storage (c:chests / c:barrels) |
| Spawners (new in this fork, configurable) |
Mob spawners — configure by mob (right-click a spawner or a mob, or use spawn eggs), or leave empty to highlight every spawner |
| Lootr (new in this fork) |
Unopened Lootr loot containers, highlighted in gold and cleared the instant you loot them — requires the Lootr mod |
| Range |
Extends your scan distance |
What this fork changes
- Now on Minecraft 1.21.1 and 26.1.2 (NeoForge) — the original targets up to 1.20.4. The 26.1.2 build was rewritten for 26.1's new RenderPipeline / GpuTexture graphics system, so every effect renders correctly including with shaders (Iris / Oculus).
- New module — Spawners (
scannable:spawner_module) — configurable by mob; highlights nearby mob spawners. Vanilla by default; trial spawners and vaults can be enabled via config.
- New module — Lootr — highlights unopened Lootr loot containers in gold and removes each highlight the instant you loot it (no rescan). Crafted from a Chest module + a gold ingot. Without Lootr installed it's inert and shows a "Lootr mod required" note.
- Hide Broken Blocks — scanned blocks you mine, or that get replaced, drop out of the highlight live without rescanning (client config toggle, on by default).
- Bigger battery — scanner energy capacity is up from 5,000 FE to 20,000 FE. Charge it in any FE charger or cable.
Compatibility
- Minecraft 1.21.1 and Minecraft 26.1.2, NeoForge only (Fabric and Forge aren't currently provided). Each version is a separate download — grab the one that matches your pack.
- The 1.21.1 build also loads on packs running older 1.21.1 NeoForge, such as All the Mods 10 (NeoForge 21.1.228). The 26.1.2 build is built for All the Mods 11.
- Tested in large modded packs (AllTheOres, Allthemodium, Occultism, Sophisticated Storage, and more) alongside shaders — Iris + Sodium on 1.21.1, Iris / Oculus on 26.1.2.
License & use in modpacks
Code is licensed under the MIT License, with the original copyright notice retained. Assets are released under CC0 1.0.
Free to use in any modpack, public or private, as long as the license and source credits are kept — same spirit as the original. If you do use it, I'd love to hear about it.