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ScalingMobs

Adjusts the stats of bosses and mobs, multiplied by the number of players on the server.
To add a new mob or boss, click on an empty space at the very bottom of the list. Alternatively, use the server configuration file located in the config/scalingmobs directory.

To add a new mob or boss, click on an empty space at the very bottom of the list. Alternatively, use the server configuration file located in the config/scalingmobs directory.

You can add and remove mobs from this list.

You can add and remove mobs from this list.

Description

📈 Scaling Mobs

This mod allows you to apply changes to bosses as well as regular mobs, depending on how many players are nearby. You can apply these changes to bosses, regular mobs, mod-specific mobs, and more.

✨ Features

- Dynamic Scaling – Boss health, damage, and armor increase with more nearby players
- Configurable Boss List – Define which mobs should be treated as bosses
- Math-Based Scaling – Scales using √(nearbyPlayers) for balanced difficulty progression

📥 Dependencies

- Cloth Config API – Required for GUI configuration (client-side only)

📊 How Scaling Works

Changes to mobs/bosses only take effect if they were spawned within a 100-block radius of the required number of players

When a boss spawns or when players approach an existing boss:

Health = Base Health × √(Nearby Players)

Damage = Base Damage × √(Nearby Players)

Armor =
- If base armor > 0: Base Armor × √(Nearby Players)
- If base armor = 0: 5 + √(Nearby Players)

Players Scaling Multiplier
1 1×
4 2×
9 3×
16 4×
25 5×

The ScalingMobs Team

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