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SC: kitchen

Hell's Kitchen: Red vs Blue teams race randomized order sets in 5 minutes, deliver via hoppers — first to hit target count wins, amid random fires and burning dishes.

Summary

Hell's Kitchen: Red vs Blue teams race randomized order sets in 5 minutes, deliver via hoppers — first to hit target count wins, amid random fires and burning dishes.

Detailed Introduction

Map & Spawn

The kitchen dimension is automatically reset to a pristine copy before each game (no construction/block-breaking carries over). Three map layouts are selectable:

Layout Spawn Groups Example Coords
Street (default) One base per team West (-62,0,12), East (17,0,9)
Aquarium Each team split into A/B subgroups West A(-62,7,-205) / B(-62,0,-207)
Balloon Each team split into A/B subgroups West A(35,1,-454) / B(19,1,-454)

Red/Blue are randomly assigned to East/West; delivery hoppers on that side belong to that team.

Core Rules

  • Adventure mode + infinite Saturation effect (admins can freely switch via /gamemode)
  • 27 inventory slot lock (inv_slot_lock auto-enabled, hotbar only)
  • Kitchen dimension: no mob spawns, forced clear weather, fire spread disabled (fires burn only where ignited)
  • Iron chef knife per player: unbreakable, undroppable; if discarded it vanishes and is immediately replaced

Order System (Core Gameplay)

Each team has its own independent order — they cannot see the opponent's. One order = 2–3 finished dishes + 0–1 drink.

  • Countdown: 5 minutes by default (configurable)
  • Scoring: Per-item score derived from ingredient count; completing a full set grants +30 bonus points
  • Timeout: -20 points penalty, order refreshed instantly
  • Win condition: First team to complete the target set count wins immediately; set to 7 for "Endless Mode" (play until SC timer ends, highest score wins)

Burning Mechanic

  • Hold timeout: Finished dish sitting in a Cooking Pot (farmersdelight:cooking_pot) for more than 30 seconds → tagged burnt (red "已烧糊" label), not scorable on delivery
  • Craft probability: 10% chance a freshly crafted finished dish is burnt outright
  • Exemption: Pumpkin Pie, Cookie, Mushroom Stew and other workbench-only vanilla foods skip the burn logic

Delivery Hoppers

Six delivery hoppers are pre-placed (one pair per team per layout): Street, Aquarium, Balloon. Two delivery methods:

  1. Suck-in: A finished dish item entity landing on or near a hopper → auto-consumed and scored
  2. Drop-in: Right-click a finished dish into the hopper container → that slot's contents vanish and score

Team attribution: thrower's team if known; otherwise the hopper's base-side team.

Supply System

Dispensers, Chests, Copper Chests (all oxidized/waxed variants), Barrels, Trapped Chests — any item taken out or ejected from these containers is restored to its initial snapshot within 2 ticks. Furnace coal fuel is also auto-refilled.

Random Fire

Every 30–45 seconds, one random Yellow Concrete / Orange Terracotta / Blue Glazed Terracotta block on the map is chosen. A cross-shaped fire (center + 4 neighbors, up to 5 blocks) spawns above it. Each fire cluster self-extinguishes after 60 seconds (vanilla fire spread is disabled, fires only burn where ignited).

Config File

config/hell-kitchen/kitchen.json customization:

Field Default Description
batchSeconds 300 Per-order countdown (seconds)
holdSeconds 30 Dish hold time before it burns
burnChance 0.10 Probability a fresh dish burns outright
groupsToWin 3 Target order sets (7 = endless)
setBonus 30 Bonus points for completing a full set
timeoutPenalty -20 Points deducted on order timeout
dishes / drinks Built-in Dish/drink pool (add/remove, change scores)
deliveries Built-in Delivery hopper coordinates & side
spawns Built-in Spawn coordinates

GitHub Wiki(精简版)

What is Hell's Kitchen?

Hell's Kitchen is a cooking-race addon for Survival Contract (Fabric 1.21.x). Red vs Blue teams compete to craft and deliver dishes on a pre-built kitchen map.

Requires: survival-contract + FarmersDelight Refabricated


Quick Setup

  1. Install both jars (SC main mod + HK addon) into mods/
  2. Install FarmersDelight
  3. Launch → pick Hell's Kitchen style from the Survival Contract lobby

Core Loop

Start → teleport to kitchen map (Adventure mode, hotbar-only inventory)
  ↓
Each team gets a secret order (2-3 dishes + optional drink)
  ↓
Craft using FarmersDelight cooking pots
  ↓
Deliver into team's hoppers (2 per map: west + east base)
  ↓
Score points +30 bonus per full set → next order
  ↓
First team to complete N sets (default 3) → WINS
  ↓
Timeout → -20 penalty, order refreshes

Risk Factors

Risk Detail
🔥 Random fires Every 30-45s a cross-shaped fire spawns on concrete/terracotta. 60s lifetime. No spread
🥘 Burning Dish sitting in cooking pot >30s → unscorable red tag. 10% chance fresh dish burns outright
📦 Supply reset Dispensers/Chests auto-restock to initial snapshot. No hoarding

Maps

Layout Spawns
Street 1 base per team
Aquarium Each team split A/B
Balloon Each team split A/B (1.0.7+)

East/West assignment is random each game.


Rules Automatically Applied

  • ✅ Adventure mode (admins exempt)
  • ✅ 27 inventory slot lock (hotbar only)
  • ✅ Infinite Saturation effect
  • ✅ No mob spawning / clear weather / fire spread off
  • ✅ Iron chef knife per player (unbreakable, undroppable)

Config

Path: config/hell-kitchen/kitchen.json

Key Default Purpose
batchSeconds 300 Order countdown
holdSeconds 30 Burn threshold
burnChance 0.10 Direct burn chance
groupsToWin 3 Target sets (7 = endless)
dishes / drinks — Dish & drink pools
deliveries — Hopper coords
spawns — Spawn points

Integration with Survival Contract

  • Forces team mode (no solo play)
  • Style options (set via challenge book menu):
    1. Groups to win (1–6 / Endless)
    2. Map type (Street / Aquarium / Balloon)
  • Addon mode: skips loading bar, instant teleport
  • End-game cleanup: dimension reset, slot lock restored, orders cleared

Commands

No custom commands. Use SC's standard team/admin commands (/sc tp, /sc spectate, etc.).


Trivia 🎭

  • The game host's name is "咯噔" (GeDeng), a running joke throughout all in-game messages
  • The iron chef knife is themed after FarmersDelight's iron cleaver
  • Some vanilla foods (Pumpkin Pie, Cookie) are exempt from burning — you can't make them in cooking pots anyway
  • Endless Mode plays until SC's game timer expires — highest total score wins

SC: kitchen Team

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