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Savaru's Growthology

A configurable RPG growth and skill system for Fabric, built around character levels, skill points, attributes, milestones, Worldology sync, and Savaru progression.
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savaru-growthology-0.2.18.jar

File namesavaru-growthology-0.2.18.jar
Uploader
RowLan_232oORowLan_232oO
Uploaded
Jul 4, 2026
Downloads
17
Size
241.9 KB
Mod Loaders
Fabric
File ID
8368933
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:savarus-growthology-1547615:8368933"

Learn more aboutΒ Curse Maven

What's new

Savaru Growthology 0.2.18 β€” The Talent Tree Update

Coming from 0.1.1? Your character's growth just got a whole second half.

Back on 0.1.1, Growthology was a skills-and-levels panel: open it, level up, spend your points, done. 0.2.18 keeps all of that β€” and bolts a full passive Talent Tree on top of it. Here's what you'll actually notice the moment you log in.


🌳 A brand-new Talent Tree β€” press Y

The headline feature that simply didn't exist in 0.1.1.

  • Open a huge, symmetric "kaleidoscope" tree β€” hundreds of interconnected nodes radiating out in six-fold symmetry, so it looks deliberate instead of random.
  • Earn talent points as you level and pour them into the branches you want. Every node has multiple ranks, so you keep investing as you grow.
  • Every node has its own icon now, so you can read your build at a glance instead of squinting at identical dots.
  • Search for a node, recenter the view, and check a live stats panel that totals up everything your points are giving you.

πŸ› οΈ Build your own tree, in-game

For pack makers and tinkerers β€” no config-file editing required.

  • Add, edit, delete and link nodes directly on the tree.
  • Mirror whole branches to keep things symmetric, and set per-node conditions, multipliers and bonuses.
  • Save your layout in-game and it sticks.

✨ It looks the way it should

  • No more blurry menus. The skills panel, the tree, and the settings screen are crisp instead of frosted over.
  • Opens at a sensible 100% zoom, centered β€” not the entire map dumped on screen.
  • Soft-edged connection lines between nodes for a clean, finished look.
  • Rank numbers stay put and no longer overlap the header or your buttons.

⚑ It runs smooth

  • The tree stays high-FPS even fully zoomed out across every node, thanks to off-screen culling and level-of-detail drawing. Panning and zooming feel fluid.

🩹 It just works now

  • Fixed the big one: opening the skills panel (C) and then the tree (Y) used to garble every node's icon into the same texture with stretched "block" smears. That hand-off is now clean β€” the tree looks identical however you open it.
  • Settings scroll with the wheel, so options no longer hide off the edge of the panel.
  • Progress saves reliably β€” the big generated tree no longer fails to save and reset itself on the next launch.
  • Dedicated mana & spell icons, and skills that live outside the tree still spend points and apply their bonuses correctly.

🎯 Your old skills are still here

Everything from 0.1.1 β€” the skills panel (Open Skills), your levels, categories and milestones β€” is unchanged and still on C. The Talent Tree is a new layer on top, not a replacement.


Fabric 1.21.1 Β· Requires Fabric API. Default keys: C = Skills, Y = Talents (rebindable in Controls). This is a test/preview build β€” feedback welcome!

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