Savaru's Growthology

A configurable RPG growth and skill system for Fabric, built around character levels, skill points, attributes, milestones, Worldology sync, and Savaru progression.

File Details

savaru-growthology-0.2.18.jar

  • R
  • Jul 4, 2026
  • 241.88 KB
  • 10
  • 1.21.1
  • Fabric

File Name

savaru-growthology-0.2.18.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:savarus-growthology-1547615:8368933"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Savaru Growthology 0.2.18 โ€” The Talent Tree Update

Coming from 0.1.1? Your character's growth just got a whole second half.

Back on 0.1.1, Growthology was a skills-and-levels panel: open it, level up, spend your points, done. 0.2.18 keeps all of that โ€” and bolts a full passive Talent Tree on top of it. Here's what you'll actually notice the moment you log in.


๐ŸŒณ A brand-new Talent Tree โ€” press Y

The headline feature that simply didn't exist in 0.1.1.

  • Open a huge, symmetric "kaleidoscope" tree โ€” hundreds of interconnected nodes radiating out in six-fold symmetry, so it looks deliberate instead of random.
  • Earn talent points as you level and pour them into the branches you want. Every node has multiple ranks, so you keep investing as you grow.
  • Every node has its own icon now, so you can read your build at a glance instead of squinting at identical dots.
  • Search for a node, recenter the view, and check a live stats panel that totals up everything your points are giving you.

๐Ÿ› ๏ธ Build your own tree, in-game

For pack makers and tinkerers โ€” no config-file editing required.

  • Add, edit, delete and link nodes directly on the tree.
  • Mirror whole branches to keep things symmetric, and set per-node conditions, multipliers and bonuses.
  • Save your layout in-game and it sticks.

โœจ It looks the way it should

  • No more blurry menus. The skills panel, the tree, and the settings screen are crisp instead of frosted over.
  • Opens at a sensible 100% zoom, centered โ€” not the entire map dumped on screen.
  • Soft-edged connection lines between nodes for a clean, finished look.
  • Rank numbers stay put and no longer overlap the header or your buttons.

โšก It runs smooth

  • The tree stays high-FPS even fully zoomed out across every node, thanks to off-screen culling and level-of-detail drawing. Panning and zooming feel fluid.

๐Ÿฉน It just works now

  • Fixed the big one: opening the skills panel (C) and then the tree (Y) used to garble every node's icon into the same texture with stretched "block" smears. That hand-off is now clean โ€” the tree looks identical however you open it.
  • Settings scroll with the wheel, so options no longer hide off the edge of the panel.
  • Progress saves reliably โ€” the big generated tree no longer fails to save and reset itself on the next launch.
  • Dedicated mana & spell icons, and skills that live outside the tree still spend points and apply their bonuses correctly.

๐ŸŽฏ Your old skills are still here

Everything from 0.1.1 โ€” the skills panel (Open Skills), your levels, categories and milestones โ€” is unchanged and still on C. The Talent Tree is a new layer on top, not a replacement.


Fabric 1.21.1 ยท Requires Fabric API. Default keys: C = Skills, Y = Talents (rebindable in Controls). This is a test/preview build โ€” feedback welcome!