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Savaru's Dungeonology

A Savaru roguelike dungeon system with level-gated entries, difficulty tiers, dungeon objectives, rule-card buffs, party runs, external dungeon integration, and Affixology-linked rewards.

File Details

savaru-dungeonology-1.0.1

  • R
  • May 23, 2026
  • 311.41 KB
  • 18
  • 1.21.1
  • Fabric

File Name

savaru-dungeonology-1.0.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:savaru-dungeonology-1549570:8134120"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Savaru Dungeonology 1.0.1 — Patch Notes

🐛 Bugfix — Difficulty / World-Tier Desync on Dungeon Entry

This patch resolves a synchronisation issue between Dungeonology and Worldology when checking the world-tier requirement for dungeon entry.

What was happening

When you picked an EASY, NORMAL, HARD, or BOSS dungeon, Worldology's area-tier check was not reading the actual difficulty you selected. As a result, players choosing an Easy dungeon could still be flagged as entering a Level 71 zone — and immediately teleported back to where they started, with no clear explanation why.

What changed in 1.0.1

  • The Worldology area-rule check now reads the dungeon's selected difficulty at entry time and applies the correct level threshold for that tier:
    • EASY → easy-tier threshold
    • NORMAL → normal-tier threshold
    • HARD → hard-tier threshold
    • BOSS → boss-tier threshold
  • Mismatched bounce-backs from low-difficulty dungeons are eliminated.

Why it matters

Dungeon difficulty, mob levels, and the world-tier entry gate now stay in lockstep with each other. Picking an Easy dungeon actually grants you Easy-dungeon access — what you choose in the menu is what the world applies.


Compatibility: drop-in over 1.0.0. No config wipe, no save changes required.