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Savaru's Dungeonology

A Savaru roguelike dungeon system with level-gated entries, difficulty tiers, dungeon objectives, rule-card buffs, party runs, external dungeon integration, and Affixology-linked rewards.

File Details

savaru-dungeonology-1.0.0

  • R
  • May 22, 2026
  • 307.79 KB
  • 13
  • 1.21.1
  • Fabric

File Name

savaru-dungeonology-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:savaru-dungeonology-1549570:8129143"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Savaru Dungeonology 1.0.0 — The 1.0 Release

After a long stretch of 0.1.x betas, Savaru Dungeonology graduates to 1.0.0 — a stability milestone built around a brand-new scoreboard, tighter Alchemy Furnace combat, smoother world-restoration on completion, and better MineCells dungeon integration.

New Feature — Server Scoreboard

A press-and-hold overlay that ranks every player on the server.

  • Default keybind: hold TAB (rebindable under key.savaru_dungeonology.scoreboard)
  • Two sections: your party (gold accent) then global players (blue accent)
  • Columns: player head, name, system level, kills, damage dealt
  • New setting: Scoreboard Size slider (50% – 175%) in the Dungeonology settings screen

Alchemy Furnace Dungeon — Loot & Spawning Hardened

  • Vanilla mob drops are now correctly suppressed inside Alchemy Furnace runs, so only the dungeon's reward pipeline pays out. Bosses and mission targets still drop normally.
  • Newly-introduced Suppressed-Drop Zones sweep stray, unprotected item entities around recent kills — junk no longer piles up while protected dungeon loot stays untouched.
  • Alchemy spawn platforms now prepare a safe column under each mob before placement, preventing wave members from falling into magma or void during spawn.

Smoother Completion — Staged Area Clear

Finishing a run no longer hitches the server when the generated structure is wiped. The dungeon area is now cleared incrementally with a per-tick block budget, spreading the work across multiple ticks so framerate and TPS stay flat even on large generated layouts.

MineCells Integration — Improved Portal Handling

  • Doorway portal block entities are now resolved by class name for forward-compatibility with MineCells updates.
  • Return-portal logic correctly recognises MineCells worlds when both the world namespace and the entrance block namespace are minecells, fixing edge cases where return prompts failed to appear.

HUD Editor — Cleaner Background

The HUD Config and Party HUD Config screens no longer apply the vanilla pause-screen blur, so you can see exactly what your HUD looks like in-world while you reposition it.

Compatibility

  • Minecraft: 1.21.1
  • Loader: Fabric Loader 0.16.10+
  • Fabric API: 0.116.7+1.21.1 or newer
  • Java: 21+

Upgrade Notes

  • Safe drop-in over 0.1.x — no config wipe required.
  • New scoreboard keybind defaults to TAB; if you already use TAB for another mod's overlay, rebind in Options → Controls → Savaru Dungeonology.