saminc-0.2.2.jar
Curse Maven Snippet
What's new
New systems
- Titles — a purely cosmetic layer separate from Rank: a player can hold any number at once (rank stays exactly one), earned via achievement or granted directly by staff (
/saminc player granttitle|revoketitle), with one active at a time picked in/display. Gradient/color markup works exactly like rank prefixes. - Progression Gates — operator-defined regions that render as a solid, opaque wall with the exact unlock requirement written on it (custom or auto-generated, e.g. "You need to Forge once to unlock this area"), disappearing per-player the instant they meet the condition. No real block is ever spoofed; the server independently blocks movement for anyone who tries to walk through anyway.
- Energy + Converter boards — currencies can now passively generate themselves (
currency genrate, stackable with aCURRENCY_GEN_RATEupgrade), and a new board type trades one currency for another at a configured rate, either by hand (click, or sneak-click to convert everything affordable) or automatically via anAUTO_TRADE_RATEupgrade. Fully generic — not hard-wired to any specific currency.
Changed behavior
- Server messages take a single global prefix (e.g.
[GSI]) instead of repeating it in every message string. - Currency display in tab list/chat/nametag switched from picking several at once to one exclusive choice, shown as
symbol amount nameinstead of justsymbol amount. /displayand/hudare now proper bordered panels with real dropdowns instead of bare floating buttons.- A currency can be marked
permanent, making it immune to every reset layer no matter how deep (fixes the daily-reward currency getting wiped by a rebirth).
New player-facing additions
- Main menu "Shear Grass" button, under Singleplayer, connecting straight to the server.
/spawn— teleports to world spawn.
Fixes
- The menu button's color wasn't rendering (was tinting the texture, which vanilla overwrites; now colors the label text instead).
- Walking into a locked gate could permanently freeze a player's movement (a teleport-spam bug); now debounced.
- Gate requirement text now wraps instead of running off the wall.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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