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Samoyed Incremental

This is a framework created to facilitate the game mode for my server Grass Shearing Incremental, it has all the functionality required for an incremental game to work.
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saminc-0.2.2.jar

File namesaminc-0.2.2.jar
Uploader
SxssySamoyedSxssySamoyed
Uploaded
Sep 5, 2026
Downloads
6
Size
428.1 KB
Mod Loaders
Forge
File ID
8812695
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:samoyed-incremental-1682027:8812695")

Learn more about Curse Maven

What's new

New systems

  • Titles — a purely cosmetic layer separate from Rank: a player can hold any number at once (rank stays exactly one), earned via achievement or granted directly by staff (/saminc player granttitle|revoketitle), with one active at a time picked in /display. Gradient/color markup works exactly like rank prefixes.
  • Progression Gates — operator-defined regions that render as a solid, opaque wall with the exact unlock requirement written on it (custom or auto-generated, e.g. "You need to Forge once to unlock this area"), disappearing per-player the instant they meet the condition. No real block is ever spoofed; the server independently blocks movement for anyone who tries to walk through anyway.
  • Energy + Converter boards — currencies can now passively generate themselves (currency genrate, stackable with a CURRENCY_GEN_RATE upgrade), and a new board type trades one currency for another at a configured rate, either by hand (click, or sneak-click to convert everything affordable) or automatically via an AUTO_TRADE_RATE upgrade. Fully generic — not hard-wired to any specific currency.

Changed behavior

  • Server messages take a single global prefix (e.g. [GSI]) instead of repeating it in every message string.
  • Currency display in tab list/chat/nametag switched from picking several at once to one exclusive choice, shown as symbol amount name instead of just symbol amount.
  • /display and /hud are now proper bordered panels with real dropdowns instead of bare floating buttons.
  • A currency can be marked permanent, making it immune to every reset layer no matter how deep (fixes the daily-reward currency getting wiped by a rebirth).

New player-facing additions

  • Main menu "Shear Grass" button, under Singleplayer, connecting straight to the server.
  • /spawn — teleports to world spawn.

Fixes

  • The menu button's color wasn't rendering (was tinting the texture, which vanilla overwrites; now colors the label text instead).
  • Walking into a locked gate could permanently freeze a player's movement (a teleport-spam bug); now debounced.
  • Gate requirement text now wraps instead of running off the wall.

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