salamander-0.0.2.jar
Curse Maven Snippet
What's new
- Draws player skins, moved from Wawel Auth: modern 64x64 skins with slim arms, flat and 3D skin layers, see-through skin pixels in order with water and glass (also under Angelica's shaders), skin layers hidden where armor covers them, and 3D hat layers on player heads
- Works without Wawel Auth: skins from vanilla's download are read in the 64x64 format, with slim arms from their metadata
- Takes over from SimpleSkinBackport when both are installed: Salamander draws the players and heads, SimpleSkinBackport's extruded layers and hats stay off
- A public skin layer API for other mods' player models; Even Mo' Bends draws its layers through it
- Compatibility moved from Wawel Auth: the Aether's accessories, ArmoredArms sleeves, Botania, Et Futurum Requiem elytra and fancy skulls, Ears, Model Citizens figures, Smart Moving and Smart Render, and Wall Grab
- The config screen has a button per category: Skins, 3D layers (with a Layers button for the per-layer toggles), Skulls, Custom entity models, Textures and Debug, all with readable names. Wawel Auth's skin layer settings are carried over once
- Clients and servers without Salamander can now connect to each other
- Player heads given only a name show that player's skin
- Avaritia's full infinity set shimmer fits the wearer's arms, slim ones included, no longer fights the skin, and shows on the first-person arm
- CEM: EMF variables and nbt() for FA+Player, 3D layers and bending armor with split-limb player packs, and the first-person hand animates as in EMF, including with ArmoredArms
- CEM draws allocate less per frame
- A startup option,
cem.hooks, turns custom entity models off entirely; player skins and GeckoLib models keep working (thanks brandyn) - Without a CEM resource pack, custom entity models cost next to nothing per frame, also with Et Futurum Requiem installed, whose generated resource packs counted as CEM packs
- See-through skins and random entity textures allocate less per frame
- GeckoLib: flat cubes draw only the side facing the camera, which stops z-fighting, and callers can check whether a controller can play an animation
- The Aether's agility boots stay on the legs while looking around, also with Departure's 26w35a release
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

