Salamander

Minecraft 1.7.10 support for GeckoLib (3, 4, 5), model-related portions of Citadel, and OptiFine-format custom entity models (CEM).
It also draws player skins in the modern format: 64x64 skins with slim arms, flat or 3D skin layers, see-through skin pixels (also under Angelica's shaders), and 3D hat layers on player heads. Skins come from Wawel Auth when it is installed, and from vanilla's skin download otherwise. With SimpleSkinBackport installed as well, Salamander draws the players and SimpleSkinBackport's own player drawing stays off.
Dependencies
Documentation
- Custom entity models (CEM): resource packs, supported targets, configuration, and compatibility.
- Development: building, regression tests, and debug models.
- Player skins: skin layers, settings, and mod compatibility.
Building
./gradlew build
Credits
- The GeckoLib contributors
- Skin layer implementation inspired by the last MIT commit of 3D Skin Layers Mod
- Citadel compatibility code is derived from Citadel and is licensed under LGPLv3
- Debug fixtures use assets from GeckoLib Unofficial, Alex's Mobs, and Ice and Fire under their original licenses
- The GTNewHorizons tooling
License
MIT, except the Citadel-derived compatibility code and identified debug fixtures (LGPLv3)
Buy me creatine
- ko-fi.com
- Monero:
893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ








