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saintcorpse

Eight pieces of a saint's corpse are scattered across the world. Track them with corpse maps, wear them in eight Curios slots, and assemble a relic that shelters you from harm — JoJo Part 7 flavored.
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saintcorpse-1.8.2.jar

File namesaintcorpse-1.8.2.jar
Uploader
Red_YERed_YE
Uploaded
Nov 10, 2026
Downloads
18
Size
699.3 KB
Mod Loaders
Forge
File ID
9550006
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:saintcorpse-1777768:9550006")

Learn more about Curse Maven

What's new

It’s still in the testing phase, as I haven’t been able to find anyone to play multiplayer with. I’ve only been able to test it locally by running three game instances simultaneously—which causes significant lag—so I’ve only managed to perform some basic checks on the multiplayer features. I’ve decided to release it as a standard version, and I’ve included a feedback link in both the game settings and the mod’s description.

Sorry, dudes—if you run into any bugs, please report them via that link!

https://github.com/itsmyuserID/my-mod-feedback/issues/

Added
Hugh Manning has a new line:​ "This spring rewards the honest — try casting something in…"
Sunset countdown warnings. After the exchange, the bearer is reminded at times 6000 / 8000 / 10000: "Use it up before sunset…" → "If you haven't used it up before sunset… something unpleasant may happen." → "Use it up… or perhaps, try trading with someone?" The third line is multiplayer only.
The hidden advancement One Who Dares Give Up Everything. When the cure comes from a third player picking up the used-up ears and right arm, the giver earns it and receives a Bottle of Unfinished Wine (drinking grants permanent Hero of the Village, re-applied after death) plus a Corpse Map.
FTB Teams compatibility. On servers with FTB Teams, if players A and B are on the same team, A's exchange always makes B pay (a random online, same-dimension, alive, non-woodened teammate) instead of the nearest player. Implemented via reflection — without the mod, behavior is unchanged.
Crops inside the Sanctuary always grow at maximum happiness — always rolled at the optimal vanilla score regardless of actual planting. Toggle: maxCropGrowth (default on). Night/darkness still pauses growth.
The "hide all effect HUD" switch now covers Inventory HUD+ — its effects column is hidden too, while its inventory / armor HUD keeps working.
Fixed
The woodening trigger now fires only once per player. The first time a player holds the ears and right arm together the price is settled; afterwards the mountain never bothers that player again, no matter how many times the Corpse is disassembled or rebuilt (saved with the world). New players who pick up the parts can still be chosen.

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