saintcorpse-1.6.0.jar
Curse Maven Snippet
What's new
- Eight of the nine advancements never loaded.
rootrequired an item namedsaintcorpse:corpse_map_bound, which is not a registered item — a bound map is the samecorpse_mapstack with a different hover name. The parse error killedroot, and every advancement hanging off it died with it. The criterion now only asks forsaintcorpse:corpse_map; all nine load.
- The altar was still generating chunks 20,000 blocks away. The 1.5.0 fix only removed the chunk generation from the height lookup. The fluid check immediately after it —
level.getFluidState(ground.above())— goes throughgetChunkAtand generated a chunk anyway. Measured on a fresh world: 460 chunks across two region files in the first minute. It now compares two heightmaps instead (MOTION_BLOCKING_NO_LEAVESvsOCEAN_FLOOR; equal means dry) — pure noise, no chunk, no disk. - The altar no longer drags its own chunk into existence. The site is still decided right away, but the blocks are only written once that chunk has actually been loaded — the same rule the palms, the sugar tree and the gravestone already followed.
siteandplacedare now separate state, so a fresh world reports "not placed yet" instead of pretending, and old saves default toplaced = trueso existing altars are never rebuilt.
This mod has no additional files

