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saintcorpse

Eight pieces of a saint's corpse are scattered across the world. Track them with corpse maps, wear them in eight Curios slots, and assemble a relic that shelters you from harm — JoJo Part 7 flavored.
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saintcorpse-1.6.0.jar

File namesaintcorpse-1.6.0.jar
Uploader
Red_YERed_YE
Uploaded
Nov 7, 2026
Downloads
19
Size
429.3 KB
Mod Loaders
Forge
File ID
9489696
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:saintcorpse-1777768:9489696")

Learn more about Curse Maven

What's new

 

  • Eight of the nine advancements never loaded. root required an item named saintcorpse:corpse_map_bound, which is not a registered item — a bound map is the same corpse_map stack with a different hover name. The parse error killed root, and every advancement hanging off it died with it. The criterion now only asks for saintcorpse:corpse_map; all nine load.
  • The altar was still generating chunks 20,000 blocks away. The 1.5.0 fix only removed the chunk generation from the height lookup. The fluid check immediately after it — level.getFluidState(ground.above()) — goes through getChunkAt and generated a chunk anyway. Measured on a fresh world: 460 chunks across two region files in the first minute. It now compares two heightmaps instead (MOTION_BLOCKING_NO_LEAVES vs OCEAN_FLOOR; equal means dry) — pure noise, no chunk, no disk.
  • The altar no longer drags its own chunk into existence. The site is still decided right away, but the blocks are only written once that chunk has actually been loaded — the same rule the palms, the sugar tree and the gravestone already followed. site and placed are now separate state, so a fresh world reports "not placed yet" instead of pretending, and old saves default to placed = true so existing altars are never rebuilt.

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