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Sablewaves

Transform Minecraft's oceans with smooth, realistic animated waves that move across the entire ocean.
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sablewaves-2.8.2.jar

File namesablewaves-2.8.2.jar
Uploaded
Aug 5, 2026
Downloads
274
Size
85.6 KB
Mod Loaders
NeoForge
File ID
8583153
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sablewaves-1634962:8583153"

Learn more about Curse Maven

What's new

Sable Waves 2.x

What's new since 1.x

Sails actually sail. Sails has a facing now. A sail edge-on to the wind luffs and does nothing; square-on it pulls hardest; and the push acts along the sail's own normal rather than just moving randomly.

Ships leave a real wake. Not particles — actual foam drawn on the moving water. A Kelvin V opening from the bow at the correct 19.5°, a bright crest at the stem, churn behind the transom, and transverse crests that lengthen as you speed up.

Weather, Storms & Tornadoes support. Corosus's wind field drives waves and sails just like PMWeather. You can choose which one you like more.

Whitecaps need a more wind. The wave whitecap needs more wind 

Much faster. More FPS for you


Versions

  • 2.8.x — Wake polish: bow wave added and the V now starts at the bow.
  • 2.7.x — Wake given its own geometry so nothing in the ocean sheet can erase it; wake starts at the stern rather than the ship's middle; no foam under the hull; in-game diagnostics in chat.
  • 2.6.0 — Whitecaps gated on wind speed; shoreline foam keyed to distance from land; adaptive quality can no longer shrink the ocean out from under the surf.
  • 2.5.x — The wake drawn on the water replaces the old particle one; particles kept only for spray.
  • 2.4.0 — Performance pass.
  • 2.1.0–2.3.0 — Directional sails, keel, apparent wind, and full Create windmill sail support via Create's own tag.
  • 2.0.0 — Weather, Storms & Tornadoes integration.

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