sablewaves-2.8.2.jar
Curse Maven Snippet
What's new
Sable Waves 2.x
What's new since 1.x
Sails actually sail. Sails has a facing now. A sail edge-on to the wind luffs and does nothing; square-on it pulls hardest; and the push acts along the sail's own normal rather than just moving randomly.
Ships leave a real wake. Not particles — actual foam drawn on the moving water. A Kelvin V opening from the bow at the correct 19.5°, a bright crest at the stem, churn behind the transom, and transverse crests that lengthen as you speed up.
Weather, Storms & Tornadoes support. Corosus's wind field drives waves and sails just like PMWeather. You can choose which one you like more.
Whitecaps need a more wind. The wave whitecap needs more wind
Much faster. More FPS for you
Versions
- 2.8.x — Wake polish: bow wave added and the V now starts at the bow.
- 2.7.x — Wake given its own geometry so nothing in the ocean sheet can erase it; wake starts at the stern rather than the ship's middle; no foam under the hull; in-game diagnostics in chat.
- 2.6.0 — Whitecaps gated on wind speed; shoreline foam keyed to distance from land; adaptive quality can no longer shrink the ocean out from under the surf.
- 2.5.x — The wake drawn on the water replaces the old particle one; particles kept only for spray.
- 2.4.0 — Performance pass.
- 2.1.0–2.3.0 — Directional sails, keel, apparent wind, and full Create windmill sail support via Create's own tag.
- 2.0.0 — Weather, Storms & Tornadoes integration.
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