Standards 1.13.2 / MC 26.1.2
Curse Maven Snippet
What's new
Fixed
- Thirst, hunger and falling no longer cancel a teleport warmup. Any damage used to cancel it, so a starving player, or a dehydrated one with a thirst mod, took damage every few seconds and could never finish
/spawnto get home. Now a warmup is cancelled only by damage somebody caused: a mob or a player, with arrows and pets counting as their owner's. This is the same rule the combat tag has always used. To bring back the old behaviour, setteleport.cancelOnWorldDamage = true. - A hit another mod cancelled still cancelled your warmup and put you in combat. Both now happen only for damage that actually lands, after every other mod has had its say.
Works with Factions ReForged 1.13.1; no Factions update is needed.
This mod has no additional files

