sablelife-neoforge-1.21.1-v0.1.320.jar
Curse Maven Snippet
What's new
Sable Life 0.1.320
Initial public beta release of Sable Life.
Includes changes since 0.1.313. For earlier development history, see the GitHub changelog: https://github.com/MingjieZg/Sable-Life/blob/main/CHANGELOG.md
-Added Module Manager with References, Groups, and Channels.
-View module references, jump to linked modules or Move Set moves, and receive warnings before deleting referenced modules.
-Organize modules into searchable, collapsible groups without changing execution order.
-Inspect internal channel strengths, contributing modules, receivers, and external inputs.
-Added configurable particle density to Ongoing Area Damage.
-Added Wireless Redstone signal ramps with configurable start/end strengths and duration. Ending activation immediately stops and resets the ramp.
- Fixed stale Life protection causing incomplete Sable-Photomancy blueprint placement or “empty plot bounds” errors, including structures without Life Cores.
- Added five optional survival Redstone Core modules: Visual Effects, Distortion Trail, Particle Effects, Item Display, and Trigger Sound. Disabled by default; configurable by server administrators.
- Added individual server config switches for Life Core and Redstone Core modules.
- Server-disabled modules retain their settings but cannot run.
- Removed upper version limits for Create and Sable while retaining minimum version requirements.
- Changed optional Sable Photomancy compatibility from an exact-version check to an interface check.
- Updated the in-game manual and configuration documentation.
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