Description

Sable Life is a Minecraft 1.21.1 NeoForge mod built on top of Create and Sable, designed to work with Create: Aeronautics and turn physical structures into configurable living constructs.
Instead of spawning a traditional Minecraft entity, Sable Life gives life directly to the physical structure you build. The blocks themselves form the body and receive damage, while you decide how the construct moves, reacts, attacks, and behaves.
Mod Release Trailer: https://youtu.be/baKiI31wxO0
Build It. Give It Life.
Place a Heart Core inside your structure and configure its health, behavior by 44 modules
A Life can be designed to:
-Track and face targets
-Move and turn using configurable behaviors or by your machine
-Perform custom attack sequences
-Use melee attacks, projectiles, lasers, area attacks, flames, and more
-React to health phases and combat events
-Use internal and wireless redstone channels
-Trigger custom sounds and visual effects
-Protect its physical body from normal block breaking
-Drop configurable whole-body or limb loot
-Respawn through Arena systems #Required Sable-Photomancy
-Combine multiple modules into custom behaviors and boss mechanics


The Structure Is the Body
Sable Life does not rely on a traditional entity-sized hitbox.
The actual physical blocks of the construct form its body, allowing attacks to interact with the structure itself. Different sections can function as body parts, attack points, limbs, weapons, or other mechanical systems.
----------> ⚠ Compatibility Notice ⚠ <----------
As a result, weapons, spells, or other mechanics that are specifically designed to deal damage only to entity hitboxes may require dedicated compatibility support before they can damage a Life correctly.
Currently supported combat integrations include Epic Fight, Iron's Spells 'n Spellbooks, TaCZ, and Create Big Cannons (CBC).
Other mods using standard Minecraft damage or block interaction mechanics may work without additional integration, but compatibility is not guaranteed, and even supported integrations may not cover every weapon, spell, addon, or special damage mechanic.
Designed by the Player
Sable Life does not decide how your creation should behave.
You do.
Modules, triggers, Move Sets, health phases, internal channels, sensors, targeting systems, and mechanical controls can be combined to create your own logic.
The same tools can be used to create completely different Lives—from simple machines to complex multi-phase bosses.













