Description
Sable Entity Weight

Sable Entity Weight makes players and mobs physically affect Create: Aeronautics contraptions. When a living entity stands on a Sable sublevel, its weight is added to the physics simulation, allowing passengers and mobs to change the balance, tilt, and flight behavior of the contraption.
Automatic Weight Calculation

Entity weight is calculated automatically from hitbox height. No manual entity list is required.
Default values:
- Player: 1 weight unit
- Small mobs such as chickens: 0.25 units
- Medium mobs such as pigs: 0.5 units
- Large mobs such as cows: 1 unit
- Taller mobs receive progressively more weight
- Maximum default entity weight: 6 units
Player weight remains fixed, so crouching, swimming, and other pose changes do not cause unstable weight changes.
Mod Compatibility
Modded mobs are supported automatically when they use Minecraft’s standard Mob system. Their weight is calculated from their current hitbox size, allowing creatures from many other mods to work without additional compatibility files.
Dropped items, projectiles, boats, minecarts, and custom entities that do not use the standard mob system are not affected.
The mod uses Sable’s native physics events, sublevel tracking, and registered gravity force group.
Configuration
Settings are stored in:
config/sable_entity_weight.properties
The configuration allows you to change:
- Player weight
- Minimum entity weight
- Hitbox size thresholds
- Gravity strength
- Maximum entity weight
- Whether the system is enabled
Settings are loaded when the world or server starts.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.219 or newer
- Create: Aeronautics 1.x
- Sable 1.1–2.x
You can ask questions on discord:https://discord.gg/ZBt9yHgcPm
License: All Rights Reserved.
