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Sable Beyond

Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

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Sable Beyond

Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

Each feature is highly configurable. For example, if you do not want entity mass, no problem you can disable it in the config. You just need to locate the config/sable_beyond folder, where all the config files are stored.

⚠️ This mod is still in alpha, so please make a backup beforehand. Also, if you encounter a bug, please report it on the GitHub Issues page.

Features

Feature Implemented in version NeoForge Fabric
Mechanical arm compatibility with Sable sublevels 0.0.1
Create fans can push / pull sublevels 0.0.1
Entity mass system, configurable with formulas, etc. 0.0.1

Entity Mass

Entities now react to forces based on their configured mass, creating more realistic movement behavior.

  • An advanced config for the entity mass and formula system with functions and operators

Create advanced formulas with operators and functions to fine-tune mass calculations.

Mechanical arm compatibility with Sable sublevels

Mechanical Arms can now interact and operate correctly across different Sable sublevels.

Encased Fan can push/pull sublevels

Encased Fans are now able to push and pull entire sublevels, expanding automation possibilities.

The Sable Beyond Team

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