Runic Skills 2.2.1 (Forge 1.20.1)
Curse Maven Snippet
What's new
[2.2.1] - September 17, 2026
Added
- Added automatic progression gates for previously unconfigured items, blocks, and spells. These are enabled by default and can be fully configured or disabled.
- Added new commands to preview, inspect, explain, and review automatic gates before applying them.
- Added full Apprentice’s Codex progression support.
- Titan’s Grip now properly allows two-handed weapons to be used with shields, including support for Better Combat and Spartan Weaponry.
Improved
- Iron’s Spellbooks progression now uses more accurate spellbook and spell requirements.
- Manual rules, explicit allows, and curated integrations now correctly take priority over automatic gates.
- Gate rules now distinguish between actions like equipping, attacking, using, mining, and crafting.
- Automatic gates can rebuild live after
/skillsreloador configuration changes. - Improved client/server synchronization for progression requirements.
- Improved Gladiator, One-Handed, and other two-handed weapon interactions.
Fixed
- Fixed incompatibility with Bigger Stacks that could cause crashes and corrupted stack counts.
- Fixed crafting being incorrectly blocked by unrelated use requirements.
- Fixed some equipment requirements affecting unrelated actions.
- Fixed Better Combat hiding the off-hand and breaking Titan’s Grip and related perks.
Important
- Multiplayer clients and servers must both use 2.2.1.
- Existing worlds remain compatible, but automatic gates may add new requirements to previously unrestricted content.
- Server owners should review changes with
/skills locks previewand/skills locks coverage, or disableenableAutoGatesif they do not want automatic progression.
This mod has no additional files
