Runic Races 1.7.0 (Forge 1.20.1)
Curse Maven Snippet
What's new
[1.7.0] — September 9, 2026
Added
- Added 17 new races, bringing the total to 54 races across seven families.
- New races include Colossan, Auroran, Grove Elf, Tide Elf, Astral Elf, Mountain One, Moss One, Crystal One, Bovine, Saurian, Chelon, Zephyr, Nightborn, Returned, Wailer, Scaleheir, and Wyvernkin.
- Added many new racial abilities, including charges, wards, healing, feeding, recall mechanics, defensive forms, crowd control, and new winged playstyles.
- Added new datapack tags and options for extending racial interactions with biomes, terrain, food, targets, and damage types.
Improved
- Cooldowns and racial state now persist more reliably across death, reconnecting, and race changes.
- Improved damage-based effects such as lifesteal, venom, wards, retaliation, and healing.
- Improved Pehkui size handling, Curios slot changes, stamina bonuses, and Ars Nouveau mana calculations.
- Improved safety around pets, allies, PvP control, and ability targeting.
Fixed
- Fixed several existing racial powers using unsupported conditions.
- Fixed repeated key presses triggering certain abilities multiple times.
- Fixed several edge cases involving casting, size changes, Curios equipment, and combat effects.
Important
- Multiplayer clients and servers must both update to 1.7.0.
This mod has no additional files

