Runic Races 1.6.3 (Forge 1.20.1)
Curse Maven Snippet
What's new
[1.6.3] — 2026-09-02 — Performance & Stability Improvements
This update reduces unnecessary server work and fixes several race-state and integration issues. No balance, save-data, power ID, or protocol changes.
Improved
- Cooldowns now update less often internally, greatly reducing unnecessary power syncs and network traffic.
- Improved race lookup performance, especially in single-player.
- Reduced unnecessary particle, attribute, and registry calculations.
Fixed
- Server integration toggles now correctly respect their config settings.
- Flap attempts are now properly rate-limited, including failed attempts with no stamina.
- Human Adaptation stacks now correctly return to the HUD after relogging.
- Race status runes now clear correctly after changing races.
- Primian Adaptation speed bonuses no longer remain after changing race.
- Web snares now respect allies, PvP protections, and build permissions.
- Grave servants and trap blocks with missing expiry data now clean themselves up correctly.
- Per-player race state is now cleared properly when servers stop or clients disconnect.
- Added extra safety checks for malformed screen-effect packets.
Compatibility Note
Cooldown bars may update in slightly larger steps when connecting an older client to a 1.6.3 server, but their total duration is unchanged.
This mod has no additional files

