This is an addon for Runes of Wizardry that adds the classic dusts and runes from The Runic Dust Mod
Unfortunately, I do not currently have the time or energy to keep updating this mod, but forks are welcome. I apologize for the inconvenience.
Short description of the Runes and Inscriptions added by this pack:
Runes:
- Torch Rune: Spawn a torch
- Rune of the Rabbit Hole: Instant Hideout. Not the entrance to Wonderland
- Rune of Healing: Circle of Healing
- Rune of Lumber: Chops down trees.
- Rune of Fire: Creates a Flame that smelts items.
- Rune of Depths: Dig straight down
- Rune of Heights: Rises a pillar to the sky. If you break the highest block within a day, it will return to the ground.
- Rune of the Farm: Spawns a farm with random crops
- Rune of the Leaping Frog: A path of plants across a lake.
- Rune of Dawn: Shorten the night
- Rune of Dusk: Shorten the day
- Fire Trap Rune: Watch them burn
- Lightning Trap Rune: Wrath of Thor
- Poison Trap Rune: Poison doesn't kill?
- Rune of Detonation: Landmine
- Rune of Entrapment: Locks up nearby mobs and players
- Rune of Locked Time: Locks the day/night cycle and prevents blocks from falling
- Rune of the Void: Store your items in The Void
- Rune of the Barrier: Lifts a wall from the ground
- Rune of Wisdom: The Wise save their experiences
- Rune of Speed: Run like the wind
- Rune of Compression: Coal to Diamonds
- Rune of the Hellstorm: Summons a Rain of Fire and Death
- Rune of Rebirth: Capture a mob in an Egg
- Rune of Resurrection: Makes a mob rise from its drops
- Rune of Power Distribution: Distributes fuel to nearby runes
- Rune of Spawner Collection: Collect a spawner
- Rune of Spawner Reassignment: Use your spawn egg on a spawner instead.
- Rune of Teleportation: Teleports players to another Rune of Teleportation on its network.
- Rune of Transport: Teleports players to a Rune of Teleportation on its network
- Rune of the Fire Sprite: Summons a fire sprite to burn your enemies.
- Rune of the Earth Sprite: Summons an earth sprite that will protect you if you stop and crouch
- Rune of Bouncing: Magical trampoline!
- Rune of Music: Complete your Record collection.
- Rune of the Spirit Tools: Summons Spirit versions of your tools
- Enchanting Rune of the Fire Bow: For the pyromaniac archer
- Enchanting Rune of Silk Touch: When you want to break things, but just a little...
- Enchanting Rune of Fortune: Get ALL the diamonds
- Rune of Protection: Pushes back hostile mobs
- Rune of Level Earth: Flattens Terrain
- Rune of the Mountain: Lifts a mountain
- Rune of Sarlacc: Kills mobs for double XP, but destroys their drops
Inscriptions:
- Leap: Launch Forward
- Leap II: Launch Forward, Jump Higher
- Return: Go Home
- Void: Stores picked up items in the void
- Bounce: Bounce back up when you fall (sneak to cancel)
- Blink: Blink like an Enderman. Safety and accuracy not guaranteed.
- Blink II: Enables precision teleporting
- Foresight: Anticipate the spawning of mobs
Really cool idea, but really badly implemented. I cant see anyone actually using this on a server or even in single player. It's ridiculously overpowered.
The rune of teleportation has a problem where after some time it ceases to function. The rune is still on the ground, is still glowing, and both runes are on the same network. It works fine for a time, but after a while it just stops working. Is this a bug, or do I need to use a rune of power distribution to recharge it or something?
Many runes just not working (torche rune for example) and all runes with variable dust also not work. And i don't find the guide book with the runes recip (i have installed guide apy)
So for features of this mod such as Rune of Spawner Reassignment and Leap II Inscription sacrifices and all that, how do you get a spawn egg in survival? It is impossible unless you use a mod to gain the ability to craft one. What are we supposed to do?
In reply to SafsoufaS:
The Rune of Rebirth allows to create a spawn egg
In reply to xXilef11:
Also, whenever I do the proper sacrifices for Leap II, it produces Leap I only. Is this a bug?
Hey, I really hate to be that guy that asks for something to be ported to a previous version of the game, but in this case I think it makes sense. There's a 1.7.10 version of Runes of Wizardry, but it's purely decorational without this mod, which starts at 1.8.9. Could we please have a 1.7.10 version? If not, may I try my hand at porting it myself?
In reply to retchbeard:
Im on 1.12.2 I have this mod and the main mod installed, all the runes show up in the book but when i try to create one with the book even in creative it says invalid pattern.
In reply to LONEWOLF4DEATH76681:
In reply to LONEWOLF4DEATH76681:
Hi
I just tried most of the runes and they appear to work properly. Do you have specific examples of runes that don't work? A few things to check:
haven't played this mod before but looks fun and I'm excited to play (I'm writing this before I played) and if there isn't a guide book please add one cause I don't want to have to google runes every 5 seconds
reminds me of that great novel The Rithmatist, where those with the ability can bring chalk runes and creatures to life. if there were an update that added runes to summon chalk mobs that guard you, it'd be amazing!
anywho, good mod, it's a permanent addition to my personal magic pack!
Not sure if you've realized this already but the recently uploaded version, 1.12.2-0.5.5, can't actually be run with the latest version of Runes of Wizardry v. 1.12.2-0.8.7 because on startup it says it's missing the dependency "runesofwizardry[1.12.2-0.8.7,)"
This looks like a simple typo
In reply to kevun2:
What's the best way to find out what sacrifices are needed for the different runes? Is there a JEI plug-in or guide book I'm missing?
Use the Runic Dictionary. Left/right-click to cycle through runes, details are in the tooltip (hold shift). you can also shift-right-click a block to place the selected rune, given that you have the correct dusts in your inventory (or are in creative) and there is enough space.
In reply to Xilef11:
Using 1.9.4-0.4.0 with Minecraft 1.10.2, I noticed some interesting behaviour when using the rune of resurrection. Sacrificing two pieces of beef gave me mooshrooms, whereas two pieces of leather gave me horses (I was actually going for regular cows...). I realise these are possible drops for these mobs, but maybe you could change the necessary sacrifices to allow more precise selection of mobs, or make it so that a mob is selected at random from the possible candidates.
a mob is selected at random from the possible candidates, so if you put just beef you get either cow or mooshroom, and if you put leather you get cows, mooshrooms or horses. the two items don't have to be the same, though (so if you have another mob that drops string, 2 string could summon either that or a spider, but a spider eye and a string will always summon a spider). if you want to tweak things, have a look at the runesofwizardry_classics_ResurrectionMap.json in your configs directory (you may need to use the rune of resurrection once to generate the file)