runelessrpg-0.1.0.jar
Curse Maven Snippet
What's new
0.1.0 – first release
- Mana pool for every player:
runelessrpg:max_mana(20) andrunelessrpg:mana_regen(0.5/s), base values from the server config; full on respawn, kept on login and dimension change. - Spell Engine spells that cost runes cost mana instead; class skills, weapon skills and item abilities through spell
tags (
#runelessrpg:cost/*), free spells through#runelessrpg:cost/free. - Cost by spell tier (
tierCosts) and category multiplier, per-spell costs from datapacks (data/<ns>/runelessrpg/spell_costs/*.json), floor for Mana Cost. - Mana modes
FULL_COST,DEBT,DEBT_LIMIT; free casting in creative. - Channeled spells pay per tick (
DRAIN), at the start or at the end; cooldown on interrupted channels. - Runes are never consumed; arrows and other cost items stay.
- Attributes Mana Cost, Overcharge, Mana Leech and Spell Mana Leech; Overcharge snapshot for summons and spell clouds.
- Spell Infinity reduces mana costs.
- Mana HUD: styles
THIN,MIKI,VERTICAL,MIKI_DIAMOND,MIKI_BAND, screen and Miki's Fantasy HUD anchors, layout editor, mana number as its own element,ON_CHANGEvisibility, flash on missing mana, hover tooltip. - Seven enchantments: Manafused, Lucid, Mana-Stabilized, Cerulean, Resplendent, Azure, Inspired.
- Potions of Mana I/II, Magical Stability, Borrowed Power (with backlash), brewing ingredients in the common config.
- Apotheosis: six affixes and the affix type
runelessrpg:attributewith item filters, guarded by the load conditionrunelessrpg:apotheosis_integration. - Attribute icons (shown by Gearscope).
- Commands
/runelessrpg mana,/runelessrpg cost,/runelessrpg reportand the generated cost report. - API
RunelessApi, eventsManaCostEventandManaChangeEvent.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

