Rune Enchanting

Replace the enchanting system with a rune system. Find runes in the world and apply them to items
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1.0.2.0

File nameruneenchanting-1.0.2.0.jar
Uploader
Insane96Insane96
Uploaded
Jul 22, 2026
Downloads
10
Size
959.8 KB
Mod Loaders
NeoForge
File ID
8485280
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rune-enchanting-1587441:8485280"

Learn more about Curse Maven

What's new

1.0.2.0

  • Extra infos
    • Now always report best values and not current or stacked ones
      • E.g. Vindication no longer shows accumulated damage
  • Veining and Tunneling Runes' mining speed penalty is now configurable
  • Slightly increased Thorns chance to trigger
  • Increased Atmospheric under rain durability consumption reduction
  • Fixed Feather Falling applicable to any armor piece

1.0.1.3-beta

  • Rune items now show which items they're compatible with in their tooltip, based on the runeenchanting:display_on_rune item tag

1.0.1.2-beta

BREAKING CHANGE:

  • Fixed rune registry being plural
    • This changes the rune tags folder from data/runeenchanting/tags/runeenchanting/runes to data/runeenchanting/tags/runeenchanting/rune

1.0.1.1-beta

  • Fixed juicy bait not applicable to fishing rods
  • Removed the C icon on rune items

1.0.1.0-beta

  • Rune items now show the first letter of the stored rune
  • Curse of corrosion now damages the armor
  • Runes can now be disabled by adding them to the runeenchanting:runeenchanting/runes/disabled tag

1.0.0.2-beta

  • Added a runeenchanting:weapons item tag

1.0.0.1-beta

  • Added get_random_rune sub command
  • Fixed enchantment replacement removing the enchantment component breaking anvil repair
    • Added fix_enchantments_component sub command to restore the enchantments component on items in main hand broken by the above bug

1.0.0-beta

  • First Release