1.2.0.1-alpha
Curse Maven Snippet
What's new
1.2.0.1-alpha
- Startup crash fix
1.2.0.0-alpha
- Added rune reforging
- Craft an Encased Rune with 2 runes and 7 lapis lazuli blocks, then smelt it in a furnace for 10 minutes to get a random rune
- Added Lapis-fueled (all durability items)
- Chance to not consume durability, at the cost of consuming lapis lazuli from the inventory
- Added Padding (weapons)
- Reduces knockback dealt by weapons
- Added Smokescreen (helmet)
- Reduces the range at which mobs can detect you
- Added Curse of Exposure (helmet)
- Increases the range at which mobs can detect you
- Added Vibration Detection (helmet)
- Makes nearby living entities glow through walls for a moment when they emit a sound, including yourself
- Added Telekinesis (tools, weapons, trident, bow, crossbow and shears)
- Sends drops from mined blocks and killed mobs directly to your inventory
- Added Hunter (bows and crossbows)
- Increases arrow damage the farther it travels, with a starting penalty at point-blank range
- Added Curse of Undead (armor)
- Set on fire the wearer under the sun
- Added Curse of Inaccuracy (bows and crossbows)
- Increases the spread of arrows shot from bows and crossbows
- Added Curse of Slipperiness (tools and weapons)
- Chance for the item to slip off your hand and fall to the ground when it loses durability
- Luck can now be applied to bows and crossbows
- And having a bow or crossbow equipped is no longer needed for luck to apply
- Maces now count as weapons for runes
- Curses' attribute modifiers are now hidden if the curse is unknown
- Added tooltip infos to all the missing runes, even if them added attribute modifiers
- Fixed Atmospheric rune info not working
- Fixed Curse of Ender teleporting even when the damage was fully blocked with a shield
- Fixed Tunneling's client-side block outline not matching the blocks actually mined on the server
1.1.1.0
- Reduced Healthy bonus health
- Curses can now be extracted from items by default
1.1.0.0
- Curses can now be learned by using the tool they are applied to
- Runes now work on thrown tridents
1.0.2.1
- Added "Damage reduction: " infos to all damage reduction runes
- Fixed healthy not stacking on multiple pieces
- Fixed jump meter not raising the GUI elements when rendering
1.0.2.0
- Extra infos
- Now always report best values and not current or stacked ones
- E.g. Vindication no longer shows accumulated damage
- Now always report best values and not current or stacked ones
- Veining and Tunneling Runes' mining speed penalty is now configurable
- Slightly increased Thorns chance to trigger
- Increased Atmospheric under rain durability consumption reduction
- Fixed Feather Falling applicable to any armor piece
1.0.1.3-beta
- Rune items now show which items they're compatible with in their tooltip, based on the
runeenchanting:display_on_runeitem tag
1.0.1.2-beta
BREAKING CHANGE:
- Fixed rune registry being plural
- This changes the rune tags folder from
data/runeenchanting/tags/runeenchanting/runestodata/runeenchanting/tags/runeenchanting/rune
- This changes the rune tags folder from
1.0.1.1-beta
- Fixed juicy bait not applicable to fishing rods
- Removed the C icon on rune items
1.0.1.0-beta
- Rune items now show the first letter of the stored rune
- Curse of corrosion now damages the armor
- Runes can now be disabled by adding them to the
runeenchanting:runeenchanting/runes/disabledtag
1.0.0.2-beta
- Added a
runeenchanting:weaponsitem tag
1.0.0.1-beta
- Added
get_random_runesub command - Fixed enchantment replacement removing the enchantment component breaking anvil repair
- Added
fix_enchantments_componentsub command to restore the enchantments component on items in main hand broken by the above bug
- Added
1.0.0-beta
- First Release
This mod has no additional files

