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RPG Mob Leveling System

Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills

File Details

ascendant_mobs-1.3.0-neoforge-1.21.1.jar

  • R
  • Apr 4, 2025
  • 90.39 KB
  • 3.5K
  • 1.21.1
  • NeoForge

File Name

ascendant_mobs-1.3.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rpg-mob-leveling-system-1088344:6383990"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes & Improvements

  • Replaced the old level name HUD with a new HUD system, now separate from the vanilla display name.
  • Added new configuration options:
    • enable_name_render to show the mobs health
    • display_lvl_y_offset the y offset of the mobs name
    • level_x_offset_level the x offset of the mobs level
    • level_y_offset_level the y offset of the mobs level
    • level_color_code the color of the mobs level
  • Fixed compatibility issues with Alex's Mobs mod.