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RPG Mob Leveling System

Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills

File Details

ascendant_mobs-0.8.0-forge-1.19.2.jar

  • R
  • Sep 27, 2024
  • 1.35 MB
  • 67
  • 1.19.2
  • Forge

File Name

ascendant_mobs-0.8.0-forge-1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rpg-mob-leveling-system-1088344:5761806")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[NEW] Added a new parameter to handle custom dimensions from other mods in a new file:

config/custom_dims.toml

[NEW] Added the command /Am_debug_dim to get the ID of the dimension you are currently in.

newcmd

You can use this ID in the config files later.

[REMOVED] The Territory biome has been removed due to mod conflicts.

  • All mechanics from this biome now occur in the Desert biome

[NEW] Added toggle_leadership parameter in main_config

  • This allows enabling or disabling leadership behavior

[UPDATED] Structures are now 3x rarer

[UPDATED] Leaders now hold shields instead of sticks, emit particles, and receive random buffs (Health Boost, Regeneration, Resistance, Strength).