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RPG Attribute System

A lightweight RPG-style system that scales player attributes based on level.

File Details

rpg_attribute_system-neoforge-1.21.11-3.2.1.jar

  • R
  • May 20, 2026
  • 231.17 KB
  • 10
  • 1.21.11
  • NeoForge

File Name

rpg_attribute_system-neoforge-1.21.11-3.2.1.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:rpg-attribute-system-1079687:8118849"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Fixes

  • Fixed Health scaling issue where increasing base_value_per_point reduced HP instead of increasing it.
  • Corrected attribute scaling formula to ensure consistent and linear stat growth across all attributes.

Config

  • Fixed config overwrite issue where default values were injected into existing attribute configs.
  • Resolved bug causing attributes (e.g. movement speed) to reappear after being removed.
  • Prevented cross-attribute config corruption (e.g. Health appearing under Attack).

Improvements

  • Config system now fully respects user-defined values.
  • Added strict config mode to disable automatic config modifications.
  • Improved config loading stability (no duplicates, no reordering, no silent changes).