RPG Attribute System

A lightweight RPG-style system that scales player attributes based on level.

File Details

rpg_attribute_system-neoforge-26.1.1-3.0.2.jar

  • R
  • Apr 5, 2026
  • 213.68 KB
  • 457
  • 26.1.1
  • NeoForge

File Name

rpg_attribute_system-neoforge-26.1.1-3.0.2.jar

Supported Versions

  • 26.1.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rpg-attribute-system-1079687:7878955"
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Fixes

  • Fixed multiplayer attribute desync caused by @p command selector targeting nearest player instead of source player
  • Fixed players receiving incorrect max health and other attributes when joining near another player
  • Fixed attribute sync missing after respawn on Fabric (UI showed Level 0 after death)
  • Fixed stale attribute entries persisting in PlayerVariables after sync and clone operations
  • Fixed NeoForge double-copy on death causing undefined clone behavior

Improvements

  • Improved cross-loader attribute synchronization consistency (Fabric + NeoForge)
  • Improved thread safety in AttributeManager for LAN/integrated server environments