rpg_attribute_system-neoforge-26.1.1-3.0.2.jar
Curse Maven Snippet
What's new
Fixes
- Fixed multiplayer attribute desync caused by
@pcommand selector targeting nearest player instead of source player - Fixed players receiving incorrect max health and other attributes when joining near another player
- Fixed attribute sync missing after respawn on Fabric (UI showed Level 0 after death)
- Fixed stale attribute entries persisting in PlayerVariables after sync and clone operations
- Fixed NeoForge double-copy on death causing undefined clone behavior
Improvements
- Improved cross-loader attribute synchronization consistency (Fabric + NeoForge)
- Improved thread safety in AttributeManager for LAN/integrated server environments
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

