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RPG Animations

Bring your character to life with immersive animations, smooth movement, multiplayer support and customisable mod compatibility.
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RPG Animations 1.0.0

File namerpg_animation-neoforge-26.3-1.0.0.jar
Uploader
MasterShtarkMasterShtark
Uploaded
Oct 16, 2026
Downloads
29
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9208862
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:rpg-animations-1748556:9208862"

Learn more about Curse Maven

What's new

RPG Animations 1.0.0

Waking and sleeping

  • First-world wake-up sequence with low camera movement, textured eyelids, two blinks and a dominant-hand eye rub.
  • Full-body get-up animation visible to nearby players.
  • Bed entry with hand bracing, sequential leg movement, sitting and lying down.
  • Sleep-settling movements, supported bed exit and an occasional reluctant wake-up variation.
  • Wake-up replay, skipping and reduced-motion settings.

Combat, tools and everyday interactions

  • Weapon swings, axe chopping, pickaxe mining, digging and tilling.
  • Eating animation.
  • Shield raising/holding, lowering and blocked-hit recoil.
  • Bow draw/release and crossbow loading, aiming and release.
  • Separate door, trapdoor, fence-gate, chest, barrel, shulker-box and generic container gestures.
  • Button pressing, lever pulling, block placement and book-page turning.

Movement and riding

  • Walking and sprinting poses with transitions.
  • Soft and harder landing reactions.
  • Ladder climbing, swimming push-off, swimming strokes and water-exit recovery.
  • Mounting profiles for horses, donkeys, camels, llamas, pigs, striders and other mounts.
  • Dismount profiles for horse-sized, camel-sized and smaller mounts.
  • Elytra takeoff, flight and landing.
  • Optional seat entry/exit gestures and backpack-equipping gestures.

Items, inspections and fishing

  • Item-drop release, pickup reach and occasional pickup fumble/catch.
  • General item/block inspection.
  • Separate sword, axe, pickaxe, shovel and hoe inspections.
  • Special sword/tool inspection, ordinary and special equipment inspection, and treasure inspection.
  • Two-handed support for selected inspections, including special gear and treasure.
  • Remembered item-type discoveries so automatic inspections do not repeat for the same recorded item.
  • Fishing cast, waiting adjustment, bite reaction and reel-in.

Environmental and roleplaying details

  • Brushing off after waking, sunlight shielding and two-arm rain shielding.
  • Ledge balancing, looking over an edge and careful crouching near a ledge.
  • Hand contact near walls and protecting a held item in narrow passages.
  • Shaking off water and wiping the face after surfacing.
  • Checking pockets, warming hands at a nearby campfire and voluntary campfire rest.
  • Flinching at nearby projectile impacts.
  • Patting at fire, rubbing arms when freezing, wiping sweat in the Nether and reacting to End cold.
  • Catching breath after sprinting and guarded resting at low health.
  • Small, medium and large idle stretches, plus sleepy idle presentation.

Equipment, workstations and social gestures

  • Individual helmet, chestplate, leggings and boots adjustment gestures.
  • Crafting, anvil, enchanting and brewing gestures after relevant successful operations.
  • Wave, nod, bow, beckon, point and thanks.
  • Gesture menu and commands, without required animation keybinds.
  • Continuous typing hand movement and inventory-browsing presentation.

Multiplayer, previews and configuration

  • Synchronised animation timelines for the actor and nearby observers, including late tracking.
  • First-person hand/camera presentation for applicable actions and observer body poses.
  • Opt-in sharing of inventory, container, book-page and supported backpack-screen previews using the sender's rendered textures.
  • Typing, browsing and idle activity indicators with sharing/display controls.
  • Individual animation switches, reduced motion, server controls and per-action ownership overrides.
  • Punchy and Better Combat handoff rules that leave uncovered RPG actions available.
  • Optional First-person Model handling and Sodium rendering bridge.
  • Sophisticated Backpacks and Traveler's Backpack equip/preview adapters.
  • Optional ragdoll ownership, Carry On, Corpse and seat handling to avoid conflicting player presentation.
  • Preview bandwidth limits, texture reuse, activity batching and per-frame compatibility caching.

Compatibility depends on the installed versions and settings. The next-update animation batch is not included in 1.0.0.

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