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Rotten Creatures

A simple mod who adds new types/variants of zombies.

File Details

RottenCreatures Fabric 1.19.2 - 1.1.0

  • R
  • Mar 23, 2025
  • 2.46 MB
  • 39.2K
  • 1.19.2
  • Fabric + 1

File Name

rottencreatures-fabric-1.19.2-1.1.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:rotten-creatures-371033:6336719"

Quilt

modImplementation "curse.maven:rotten-creatures-371033:6336719"
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**CHANGES**
- Migrated to Platform API.
- Added the original sounds from the 1.14 - 1.15 release.
- **Burned**, **Frostbitten**, **Swampy**, **Scarabs**, and **Treasure Chests** have received an overhaul.
- Zombie and Skeleton Lackeys are now persistent if named.
- Added support to Just Enough Effect Descriptions (JEED).
- Added new head blocks for: **Burned**, **Frostbitten**, **Swampy**, **Undead Miner**, **Mummy**, **Glacial Hunter**, **Dead Beard**, **Immortal**, and **Zap**.
- Up to date translations for **Spanish**, **Portuguese**, **Deutsch**, **Russian**, **Turkish**, **Ukrainian**, and **Simplified Chinese**.

 

**BURNED**
- They now check if they're at half health to convert into crazy.
- Changed dripping particles for falling particles, so no more particles getting stuck mid air.
- Improved buff implementation to consume less memory.

 

**FROSTBITTEN**
- They now generate a smaller ice patch whenever they walk on water.
- They are no longer affected by the Freeze effect.
- The snow explosion of baby frostbittens have been changed:

- New visuals for the Snow Explosion.
- Lowered effect radius to 5 blocks instead of 10.
- It will now freeze any nearby entities instead of just players.
- The duration of the effects applied may vary depending on the difficulty.

 

**SWAMPY**
- The baby version now explodes after hitting a target.
- They now move more effectively on water.
- Upon death, they'll only apply poison effect instead of all current active effects.
- They now create a visual explosion cloud with particles.
- They now drop falling dust particles.
- They are no longer affected by the Poison effect.

 

**SCARABS**
- They've received new models, textures and animations
- They can now switch between ground and flight mode.
- Merged both types of scarabs into a single entity with variants: **Death Scarabs** and **Embellished Scarabs**.
- **Death Scarabs** prefer ground movement, they'll perform ram attacks when on the ground.
- **Embellished Scarabs** take flight during combat more aggressively.
- They no longer receive fall damage.

 

**TREASURE CHESTS**
- Treasure Chests are now blocks instead of entities.
- Each treasure chest is bound to the player who placed it, and only they can open or break it.
- When another player tries to open your chest, they'll receive a message like "You cannot open 'player's' chest".
- The treasure chest can store up to a stack formed of various items, similar to bundles.
- Click on an open chest with items you want to store.

- Items are stored in a FIFO (first-in-first-out) system when capacity is reached.
- If existing items need to be replaced to make room, they'll be ejected.
- When adding items that exceed capacity, older items are ejected first

- Opening a chest that contains items will eject all the contents.
- Only the owner of the treasure chest can see the stored items on the tooltip.
- Items stay in the chest when broken, allowing you to move your storage.

 

**DATAPACK CHANGES**
- Added tags for zombie variants targeted by Immortals and Zaps:

- `rottencreatures:immortal_ignore`
- `rottencreatures:immortal_cannot_convert`

- Added new loot table for Treasure Chests: `entities/treasure_chest.json`
- Some directories and names for loot tables have been changed:

- `entities/burned/obsidian.json` -> `entities/burned_obsidian.json`
- `entities/undead_miner/diamond.json` -> `entities/undead_diamond_miner.json`
- `entities/undead_miner/gold.json` -> `entities/undead_gold_miner.json`
- `entities/undead_miner/iron.json` -> `entities/undead_iron_miner.json`
- `entities/undead_miner/stone.json` -> `entities/undead_stone_miner.json`

- Added Advancements.

 

**ADVANCEMENTS**
- Added `Purification!` - for killing each type of rotten creature.
- Added `Damn you, Batman, For forcing my hand` - for brewing a freeze potion.
- Added `He's a Pirate!` - for killing Dead Beard and taking his treasure.
- Added `High Tension` - for killing an immortal.

 

**BUG FIXES**
- `#46 | #14` - Missing Sounds.
- `#45` - Undead Miners can still spawn in modded biomes that should restrict their spawn.
- `#43` - Undead Miners move faster than regular zombies.
- `#42` - Restricted zombies still have a hidden baby variant.
- `#23 | #11` - Mummy Armor Rendering causes the world to crash.
- `#19` - Dead Beard causes block damage when mobGriefing is set to false.
- `#25 | #18 | #8` - Keep getting spammed - "rottencreatures-common.toml is not correct. Correcting".
- `#10` - Maximum depth for Undead Miner spawning.
- `#5` - JEED support.
- `Not Reported` - Dead Beard may explode prematurely without taking the ignited TNT Barrel.
- `Not Reported` - Treasure Chest rotation is uncontrollable.
- `Not Reported` - Placing a Burned inside a Lava Cauldron would infinitely check if it's obsidian.