File Details
Roots-1.12.2-3.0.14.jar
- R
- Oct 6, 2019
- 1.37 MB
- 2.2K
- 1.12.2
- Forge
File Name
Roots-1.12.2-3.0.14.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
- The mod is now built against the latest version of Forge for 1.12, 2947.
- Fix #241: Geas has no effect on creatures.
- Translated Geas, Invulnerability & Time Stop into potion effects away from the effects manager; removed the effects manager bloat.
- Fix #237: Tall flowers spawned by Grove Stones will no longer void blocks above them.
- Fix #240: Iced Touch & Frost Lands no longer convert flowing liquid into solid variants.
- Fix #236: Localisation for the Touch module.
- Fix #230: Overgrowth now works with all suitable targets for moss conversion.
- The Grove Stone is now a multipart model; hopefully this will resolve some shadow issues that users have with Optifine. In addition, it now has proper bounding boxes.
- It is now possible to visualise all rituals that have a multiblock structure.
- Hand animations now play when using Runic Shears on entities.
- Fix #271: remove debug statements from the Flower Growth ritual.
- Fix #268: extend the /ritual command to cover large quantities of ritual stones.
- Fix #267: give back dirt when swapping farmland for elemental soil.
- Fix #266: the Sure-Footed Stone is no longer converted to stone with lava, nor can it be removed with a bucket. It can be voided by a sponge, however, and there's no way around that: this is now a feature!
- Fix #214: Buff the Purity ritual to no longer cleanse hostile creatures. This allows for its improvement of the speed of the Zombie Villager conversion to happen without removing the weakness debuff.
- Added utilities for entities.
- Fey leather is now in the ore dictionary under the entry "leather".
- Fix #298: The wording of the Elemental Soil entry has been updated to indicate that elemental soil must be throw into the top of a block of lava, rather than the sides.
- Adjusted some Mortar recipes in light of changes to Mystical World; added additional Mortar recipes for: orange dye (carrots), string x 3 (wool), string x 5 (silkworm cocoon), blaze powder x 5 (blaze rod).
- Buffed the output of petal production from double-tall flowers. It is no longer possible to combine single flowers with double-tall flowers in the Mortar.
- The are no longer conflicting/doubled recipes for smelting iron & gold dust into their equivalent ingots; this is handled in Mystical World.
- Fix #296: Knives can now be used in dispensers. When provided with a redstone signal, they will attempt to scrape moss from the block they are facing; if successful, the knife will be damaged, and terra moss will be spawned the block above the dispenser.
- Time conditions are deprecated for now and will not likely make a return until the Twilight Grove is implemented.
- The Overgrowth Ritual now happens twice as fast, but producing the same amount of Terra Moss.
- The Elemental Soil recipe in the Fey Crafter now produces 4 elemental soil for each craft, rather than 1.
- The Infernal Bulb recipe now requires Wildroot, Magma Cream, Gunpowder, a Lava Bucket and Glowstone; this means that a Nether trip is still required, but finding a Nether Fortress is no longer required; in addition, you can convert Magma Blocks into Magma Creams in a Mortar.
- The Bonfire no longer consumes fire but speeds up its decay.
- Petal Shell now functions as a Potion Effect, and its rendering has returned (although not as pretty as previously).
- Fix #283: check to see if blocks can sustain plants before planting them.
- The Wild Growth ritual now requires any bark + dark oak bark, instead of normal oak bark.
- The Windwall Ritual now uses EntityUtil to determine if things are hostile.
- Radiance no longer requires Infernal Bulb, but instead uses Cloud Berry (it makes more sense that it would be closer to the sun than closer to the Nether, in that it does holy damage). This means that only 1 of the 2 current damaging ranged spells is locked behind the Nether.
- Transmutation Ritual: Cocoa crop can now be converted to carrots (as items); fully-grown carrot crops will be converted into newly-planted beetroot. As Cocoa beans can be obtained through the ritual already, this removes the necessity of finding a village for beetroots (and pereskia).
- Transmutaiton Ritual: Carpet placed over water (it can be done!) can be converted to lily pads; trapdoors placed on top of any wool block will be converted to cobwebs; redstone placed on top of leaf blocks will be converted into vines.
- Heights (based on the defaults) are specified in the Patchouli documentation for elemental soils (air and earth).
- Significant changes to spell recipes. Some have been made considerably easier to obtain, while others have been made slightly more complex. Bone meal has been removed from recipes that it is not appropriate for. Changes:
Acid Cloud now require Spider Eye, Baffle-Cap Mushroom, Lime Dye, Cactus Block and Rotten Flesh
Dandelion Winds now requires Dandelion, any Leaves, Runic Dust, Cloud Berry and Terra Spores.
Fey Light now requires Lit Pumpkin, Sunflower, Cloud Berry, Cloud Berry and Acacia Bark. (Note: Sunflowers can be easily obtained through the growth function of the Grove Stone).
Geas now requires Cobweb (obtained via the Transmutation Ritual & shears), a Lead, Carrot-on-a-Stick, Terra Spores, Baffle-Cap Mushroom
Harvest now requires Golden Hoe, Aubergine Seeds, Wildewheet, Beetroot Seeds and Wheat Seeds
Iced Touch now requires Dewgonia, Snow, Snow Layer, Snow Ball and Blue Orchid (which can be obtained through the Flower Growth ritual)
Life Drain now requires Baffle-Cap Mushroom, Moonglow Leaf, Moonglow Seads, Iron Sword and Block Cactus
Light Drifter's cooldown has been increased to 250, but its duration is now 200. It requires Ender Pearl, Moonglow Leaf, Sunflower (obtained through the Grove Stone), Yellow Dye and Wildewheet.
Magnetism now requires Iron Ingot, Redstone Dust, Paper, Wildroot and Aubergine
Petal Shell now requires Petals, Aubergine, Spirit Herb, Shield and Pereskia
Rampant Growth now requires Any Sapling, Golden Apple, Any Sapling, Spirit Herb, Pereskia
Rose Thorns now requires Cactus Block, Rose Bush, Bone, Rose Red, Terra Moss
Sanctuary now requires Armor Stand, Pereskia, Milk Bucket, Spruce Bark and Wildroot
Sense Animals now requires Carrot, Lead, Wildewheet, Wheat and Gold Nugget
Sense Danger now requires Gold Nugget, Compass, Spider Eye, any Bark, Aubergine
Shatter now requires Flint, Stone Pickaxe, Stalicripe, TNT block and Cobblestone
Sky Soarer now requires Ladder, Petals, Arrow, Aubergine Seed and Cloud Berry
Time Stop now requires Ender Pearl, Moonglow Leaf, Potion of Slowness (base duration), Pereskia and Clock
Wildfire now requires Orange Dye, Charcoal, Gunpowder, Infernal Bulb, TNT Block
- Animal Harvest will now have a chance to, if there is a suitable source block of water, spawn fish in it. Fish spawn according to the default weights outlined in the loot table for fishing, and can be adjusted through CraftTweaker.
- When extinguishing Pyres with a bucket of water (or whatever) in creative mode, the bucket will not itself by drained.
- Fix #173: continue to refill Pyres with appropriate ingredients following a server restart.
- Fix #273: don't override the "id" tag when serialising ritual entities. This prevents ritual entities from being discarded following server restarts.
- Fix #260: Ritual of Gathering now places ingredients into the first inventory found in a 3x3 around the Pyre.
- When failing to start a ritual, you will now be given an informative message as to what actually failed.
- There is now an option (default false) to give players the Roots Patchouli Guide when starting a new game.
- Wildwood Fence Gates are now a thing! In addition, all blocks have been converted from baked models into standard Minecraft blockstates. This should resolve all issues with Patchouli visualisation and Direwolf's Building Gadgets.
- Fix #282: The Component Pouch is now specifically mentioned in the spell section of the Patchouli guide.
- Fix #279: If you have no component pouch, the message specifically states that you require one to store your components, instead of saying "Not enough of X herb".
- Fix #276: The Fey Crafter now accepts any type of sapling instead of only oak saplings.
- Fey Crafter: the JEI transfer-from-inventory button will now function properly with the last slot of the hotbar.
- Fix #281: Container items used in the Mortar, Fey Crafter & Pyre are now properly emptied and returned, instead of being destroyed.
- Fix #310: if the Fey Crafter can't be activated with a knife, instead open the GUI.
- The Fey Crafter crafting visual is now more appropriately coloured.
- Fix #311: Improve handling of animal cooldown capabilities: when loading from a save file, actually set the cooldown value to its previous number, instead of adding it. This means that it is possible to re-shear entities between sessions.
- Fix #234: Using the Runic Shears on a suitable mossy (or state that can be converted to mossy) block will attempt to shear all suitable blocks in a 5x5 radius around it for Terra Moss.
- Work on #197: added sections for Standing Stones & Ritual Automation with explanations of how these work. In addition, all entries for Rituals using Standing Stones have a link to those standing stones at the bottom of the first page.
- Fix #258: there is now JEI support for entities and Runic Shears. It should automatically fill in the details, with the cooldown being displayed in the item tooltip. Scaling and positioning not guaranteed to be functional for every entity in-game.
- Fix #308: the size of the GUI is now adjusted depending on being Apothecary Pouch or Component Pouch; unfortunately the positioning is a little off, but it should prevent strange overlap.
- Thanks to Davoleo, we now have an Italian translation!
- Bats have been removed from the default list of Pacifist animals, as they are sometimes too easy to accidentally kill; silkworms and lava cats have been added.

