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Roguelike Dungeons Reforged

NeoForge port of Greymerk's Roguelike Dungeons for Minecraft 26.x
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Description

Roguelike Dungeons Reforged

Procedurally generated dungeon complexes for NeoForge, ported from Greymerk's Roguelike Dungeons. Stone towers rise out of the plains and dungeons open underneath them: themed rooms, corridors, traps, scaled mobs and profile-based loot, all placed a configurable distance from the nearest village.

Everything about how dungeons are generated — layouts, themes, rooms, loot, the game rule, the configuration file and the commands — is carried over unchanged from the upstream Fabric release. This port changes the loader, not the mod.

Roguelike Dungeons is created by Greymerk. This is a port to NeoForge and is not endorsed by, sponsored by, or affiliated with the original author. Please support the original project: https://github.com/Greymerk/minecraft-roguelike

Versions

One build per Minecraft version. Each jar declares a strict Minecraft range, so install the one that matches your instance.

Minecraft NeoForge Mod version Java
26.1.2 26.1.2.122 2.1.2+neoforge-26.1.2 25
26.2 26.2.0.93 2.1.2+neoforge-26.2 25
26.3 26.3.0.97 2.1.2+neoforge-26.3 25

Requirements: NeoForge only. No Fabric API, no library mods, no optional dependencies — the mod declares dependencies on minecraft and neoforge alone.

Features

  • Dungeon generation — themed dungeon complexes placed in newly generated chunks, at a configurable chunk distance from villages.
  • Rooms, corridors and entrances — the full upstream layout system, including themed room sets and difficulty scaling by depth.
  • Loot — themed chest contents (armour, weapons, tools, blocks, food, brewing supplies, ores, music discs, starter kits) with roguelike item profiles, names and lore.
  • Mob scaling and equipment — dungeon mobs are scaled by difficulty and equipped with profile-based gear.
  • Game rule — roguelike:roguelike_dungeons_generate (default true) turns generation on or off.
  • Configuration — config/roguelike-dungeons.json, hot-reloadable.

Commands

Both commands require gamemaster permission (level 2).

Command Effect
/roguelike dungeon here Generate a dungeon at the caller's position
/roguelike config reload Reload config/roguelike-dungeons.json

The game rule keeps upstream's namespaced identifier, so the full literal is required:

/gamerule roguelike:roguelike_dungeons_generate false
/gamerule roguelike:roguelike_dungeons_generate true

Configuration

Key Type Default Meaning
mob_drops boolean true Whether dungeon mobs drop loot
frequency double 1.0 Dungeon generation frequency
debug boolean false Write per-dungeon loot statistics to <world>/debug
below_sea_level boolean true Whether dungeons may generate below sea level
rooms_per_level integer 20 Maximum number of rooms per level
roguelike_loot boolean true Whether to use the roguelike loot tables
deterministic boolean true Whether generation is deterministic
distance_to_village integer 6 Chunk distance from a village at which dungeons may spawn

Notes

  • Existing chunks are not retro-generated. Dungeons appear in chunks generated after the mod is installed. Use /roguelike dungeon here to place one where you already are.
  • Do not install alongside the Fabric build. Both use the mod id roguelike, and they are alternative builds of the same mod, not add-ons.
  • Dedicated servers: rooms are built over level ticks, so a server configured to pause when empty stops generation. Set pause-when-empty-seconds=0 in server.properties if you test an unattended world.
  • Feature parity: this port matches upstream 2.1.2, the newest version published on Modrinth. Upstream tagged a Fabric-only 2.1.3 on 2026-10-13 that adds a mending_loot config option; a matching build will follow here.

Credits and licence

Distributed under the GNU General Public License, version 3 (GPL-3.0-only), the same licence as the upstream mod. The jar contains LICENSE, NOTICE.md, PORTING_NOTES.md and THIRD_PARTY_NOTICES.md, which record the attribution and every modification made by this port. The complete corresponding source — including the build scripts — is at <repo-url>, and a -sources.jar is published with each release.

Roguelike Dungeons and this port are not affiliated with, endorsed by, or associated with Mojang Studios or Microsoft. Minecraft is a trademark of Mojang Studios.

Roguelike Dungeons Reforged Team

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