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RoadArchitect

Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.
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RoadArchitect v1.6.6+1.20.1 [Fabric/Quilt]

File nameroadarchitect-1.6.6-fabric+1.20.1.jar
Uploader
0xCoDSnet0xCoDSnet
Uploaded
May 3, 2026
Downloads
1.8K
Size
1.2 MB
Mod Loaders
FabricQuilt
File ID
8031777
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:roadarchitect-1326434:8031777"

Quilt

modImplementation "curse.maven:roadarchitect-1326434:8031777"

Learn more aboutย Curse Maven

What's new

v1.6.6 โ€” Feature parity with the 1.21.x line

Fixes

  • ๐Ÿ›ก๏ธ Corrupted cache files quarantined instead of poisoning new writes
  • ๐Ÿ’พ Hardened cache writes (fsync before commit)
  • ๐Ÿš€ Memory budget actually respected
  • โšก No more multi-second freezes on world load
  • ๐Ÿงต No more NoSuchFileException spam from concurrent flushes
  • ๐Ÿ›ก๏ธ Broken selector lists no longer crash the mod
  • ๐Ÿ’ฌ "Did you mean ..." hint for mistyped structure ids

Added

  • ๐ŸŽ›๏ธ Hide the scanning progress bar (Debug โ†’ Show Scanning Bar)
  • ๐Ÿ—บ๏ธ Disable the road graph debug map (Debug โ†’ Enable Debug Map)
  • โš™๏ธ Async Worker Threads setting (Debug โ†’ Async Worker Threads, requires restart)
  • ๐Ÿ“Š F3 cache stats overlay (Debug โ†’ Show Cache Stats Overlay)

Tuning

  • โš–๏ธ Smarter default RAM split (runtime 128 / snapshot 32 / pages 192 MiB)

Compatibility

  • Existing v1.6.1 configs preserved with safe defaults
  • Legacy road_cache.dat auto-moved to .legacy on first open; new region cache rebuilds from chunk loads