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RoadArchitect

Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.

File Details

RoadArchitect v1.6.6+1.20.1 [Forge]

  • R
  • May 3, 2026
  • 1.19 MB
  • 1.2K
  • 1.20.1
  • Forge

File Name

roadarchitect-1.6.6-forge+1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:roadarchitect-1326434:8031776")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more aboutΒ Curse Maven

v1.6.6 β€” Feature parity with the 1.21.x line

Fixes

  • πŸ›‘οΈ Corrupted cache files quarantined instead of poisoning new writes
  • πŸ’Ύ Hardened cache writes (fsync before commit)
  • πŸš€ Memory budget actually respected
  • ⚑ No more multi-second freezes on world load
  • 🧡 No more NoSuchFileException spam from concurrent flushes
  • πŸ›‘οΈ Broken selector lists no longer crash the mod
  • πŸ’¬ "Did you mean ..." hint for mistyped structure ids

Added

  • πŸŽ›οΈ Hide the scanning progress bar (Debug β†’ Show Scanning Bar)
  • πŸ—ΊοΈ Disable the road graph debug map (Debug β†’ Enable Debug Map)
  • βš™οΈ Async Worker Threads setting (Debug β†’ Async Worker Threads, requires restart)
  • πŸ“Š F3 cache stats overlay (Debug β†’ Show Cache Stats Overlay)

Tuning

  • βš–οΈ Smarter default RAM split (runtime 128 / snapshot 32 / pages 192 MiB)

Compatibility

  • Existing v1.6.1 configs preserved with safe defaults
  • Legacy road_cache.dat auto-moved to .legacy on first open; new region cache rebuilds from chunk loads