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RoadArchitect

Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.
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RoadArchitect v1.6.6+1.20.1 [Forge]

File nameroadarchitect-1.6.6-forge+1.20.1.jar
Uploader
0xCoDSnet0xCoDSnet
Uploaded
May 3, 2026
Downloads
8.0K
Size
1.2 MB
Mod Loaders
Forge
File ID
8031776
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:roadarchitect-1326434:8031776")

Learn more about Curse Maven

What's new

v1.6.6 — Feature parity with the 1.21.x line

Fixes

  • 🛡️ Corrupted cache files quarantined instead of poisoning new writes
  • 💾 Hardened cache writes (fsync before commit)
  • 🚀 Memory budget actually respected
  • ⚡ No more multi-second freezes on world load
  • 🧵 No more NoSuchFileException spam from concurrent flushes
  • 🛡️ Broken selector lists no longer crash the mod
  • 💬 "Did you mean ..." hint for mistyped structure ids

Added

  • 🎛️ Hide the scanning progress bar (Debug → Show Scanning Bar)
  • 🗺️ Disable the road graph debug map (Debug → Enable Debug Map)
  • ⚙️ Async Worker Threads setting (Debug → Async Worker Threads, requires restart)
  • 📊 F3 cache stats overlay (Debug → Show Cache Stats Overlay)

Tuning

  • ⚖️ Smarter default RAM split (runtime 128 / snapshot 32 / pages 192 MiB)

Compatibility

  • Existing v1.6.1 configs preserved with safe defaults
  • Legacy road_cache.dat auto-moved to .legacy on first open; new region cache rebuilds from chunk loads

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