RoadArchitect

Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.

File Details

RoadArchitect v1.5.0+1.21.7 [NeoForge]

  • R
  • Sep 21, 2025
  • 266.32 KB
  • 16
  • 1.21.7
  • NeoForge

File Name

roadarchitect-1.5.0-neoforge+1.21.7.jar

Supported Versions

  • 1.21.7

Curse Maven Snippet

NeoForge

implementation "curse.maven:roadarchitect-1326434:7019687"
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v1.5.0 — Smarter pathfinding, Terrain Analyzer (beta)

Highlights

  • 🧭 Terrain Analyzer (beta): clearer recognition of mountainous terrain, with new config options and full translations
  • 🧠 Pathfinding controls: configurable land preference and water behavior (acceptable water level, coastal buffer, max coastal speed)
  • 🛣️ Partial paths: when a full route can’t be completed, high-progress searches can return the best partial path instead
  • 🌊 Safer defaults: oceans are no longer hard-blocked; default “prohibited biomes” now include #minecraft:is_ocean and #minecraft:is_deep_ocean
  • 🔒 Stability: thread-safe biome selector cache (eliminates race conditions in concurrent scans)
  • 🔧 Fixes: correct player direction on the debug map and reliable point teleportation packet handling; RA config tweaks
  • 🧩 Compatibility: improved boot behavior when Distant Horizons is installed
  • 🌐 Localization & data: updated category labels, new keys for fresh options, translations split and refreshed (EN/RU/ES/FR/DE/ZH/UK)

Compatibility: No world resets needed. Defaults for water/ocean behavior changed — review new pathfinding options if you rely on custom configs.