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Rite Of Returning

Rite of Returning is a dark fantasy lifesteal and resurrection mod for Minecraft 1.20.1 Forge. Every death matters: players lose hearts when they die, and once all their hearts are gone, they are cast out of their body as a wandering spirit.
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riteofreturning-forge-13.5.SPEARBETA.jar

File nameriteofreturning-forge-1.20.1-1.6.7.jar
Uploader
AiroSheanX64AiroSheanX64
Uploaded
Jun 25, 2026
Downloads
63
Size
1.6 MB
Mod Loaders
Forge
File ID
8320995
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rite-of-returning-1568384:8320995")

Learn more about Curse Maven

What's new

Changes made since then

Flame Spear

  • Added the Flame Spear as its own spear item.
  • Flame Spear uses the same behavior as Soul Spear:
    • soul counter
    • damage scaling
    • throw/return behavior
    • sockets
    • spear commands
    • sword/trident tags
  • Flame Spear uses its own model/texture.
  • Fixed thrown Flame Spear so the projectile uses the Flame Spear thrown model, not Soul Spear’s thrown model.
  • Made all Flame Spear particles normal fire particles.
  • Changed Flame Spear tooltip colors:
    • Soul Counter: orange/gold
    • Throw Speed and Attack Damage: red

Ritual Of The Spear

  • Added Ritual Of The Spear.
  • It uses:
    • Ritual Brazier in the center
    • 4 diagonal Ritual Spires
    • 32 souls in the Brazier
    • 8 Soul Flame Rods in the Brazier
  • Fixed the compile crash caused by RITUAL_OF_THE_SPEAR missing from a switch.
  • The ritual now accepts multiple soul types and creates the matching spear:
    • Flame Soul → Soul Spear
    • Fire Soul → Flame Spear
    • Poison Soul → Poison Spear
    • Shadow Soul → Shadow Spear
    • Magic Soul → Magic Spear
    • Blood Soul → Blood Spear
    • Demon Soul → Demon Spear
  • The ritual now takes 3 minutes.
  • Added a purple boss-bar timer.
  • Spawns 3 Death Vexes every minute during the ritual.
  • The spear is created after the timer finishes.

Ritual GUI

  • Made the Ritual Brazier GUI larger.
  • Moved item slots farther up.
  • Moved requirement text farther up.
  • Removed cyan text under the item slots.
  • Requirement descriptions now name the actual required items instead of vague text like “items”.
  • Improved dropdown layering so it covers the ritual-info panel better.
  • Reworked the player inventory section so it looks like a proper vanilla-style inventory grid while keeping the dark GUI style.
  • Added dark framed inventory slots and hotbar slots.

Scrappers

  • Reworked Scrapper flying pathing using Ice and Fire dragon-style movement as a reference.
  • Added:
    • broad flying targets
    • gradual yaw turning
    • turn-speed scaling
    • pitch-based climbing/descending
    • distance-based speed
    • collision reversal
  • Added Ice and Fire-style ground pathing for landed Scrappers.
  • Scrappers now switch between flight navigation and ground navigation.
  • Kept the 5-minute landing/walking cycle.
  • Tamed Scrappers use the improved flight/ground movement too.

New Souls

  • Added new Flame Soul recolors/items:
    • Fire Soul — red/orange
    • Shadow Soul — black
    • Poison Soul — green/yellow
    • Blood Soul — maroon/black
    • Magic Soul — purple/blue
    • Demon Soul — black/gold
  • Flame Soul now drops at 15% from all living mobs added by Rite of Returning.
  • Fire, Shadow, Poison, Blood, and Magic Souls each drop at 1% from those same mobs.
  • Demon Soul does not drop from mobs.
  • Demon Soul is crafted with:
    • 1 Flame Soul
    • 1 Fire Soul
    • 1 Shadow Soul
    • 1 Poison Soul
    • 1 Blood Soul
    • 1 Magic Soul

New Spears

Added five new spear variants using Soul Spear logic. They currently use temporary Netherite Sword visuals until models are added.

  • Poison Spear
    • Poison V for 10 seconds on hit
    • green/yellow particles
    • green name/description
  • Shadow Spear
    • Wither V for 10 seconds on hit
    • black/dark particles
    • black/dark description/name
  • Magic Spear
    • +5 magic damage on hit
    • purple/pink particles
    • purple name/description
  • Blood Spear
    • 75% lifesteal on hit
    • maroon/dark red particles
    • maroon/dark red name/description
  • Demon Spear
    • combines Poison, Wither, Magic damage, and Blood lifesteal
    • gives Strength I, Speed I, and Resistance I while held
    • black/gold particles
    • golden name/description

Spear Soul Counter

  • Thrown spear kills now count toward the spear’s Soul Counter.
  • Covered:
    • direct projectile kills
    • poison kills
    • wither kills
    • magic bonus kills
    • fire/lightning delayed kills tied to the spear
  • If the projectile still exists, the thrown spear stack gets the soul.
  • If it already returned, a matching spear in the player’s inventory gets the soul.
  • Eligible delayed kills also count toward the player’s global Accursed/Lich Soul Counter.

Death Vexes

  • Death Vexes now randomly use any spear variant.
  • They throw the same spear variant they are holding.
  • Ritual Death Vexes remain hostile.
  • Friendly Death Vexes are summoned by holding spears:
    • any spear → 1 friendly Death Vex
    • Demon Spear → 2 friendly Death Vexes
  • Friendly Death Vexes:
    • follow the owner
    • defend the owner
    • attack targets the owner attacks
    • avoid hurting the owner and owned friendly mobs
    • despawn when the player stops holding a spear, dies, logs out, or changes dimension
    • give no XP or soul-item drops
  • Updated their follow behavior:
    • they now stay within a loose 20-block leash
    • prefer hovering around 14 blocks away
    • drift away if closer than 10 blocks
    • return if farther than 20 blocks
    • teleport back if farther than 26 blocks

Achievements

  • Added Weapon Of The Gods
    • awarded when obtaining any spear except Demon Spear
  • Added The Overlords Spear
    • awarded when obtaining the Demon Spear

Crash Fixes

  • Fixed a startup crash in 1.6.3.
  • Cause: SoulSpearItem.initializeClient() checked the spear variant before Forge finished assigning it.
  • Fixed with:
    • safe renderer initialization
    • null-safe Soul Spear fallback
  • Soul Spear and Flame Spear custom models stayed unchanged.
 
 
 

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