File Details
riteofreturning-forge-9.0.0.jar
- R
- Jun 18, 2026
- 1.01 MB
- 18
- 1.20.1
- Forge
File Name
riteofreturning-forge-1.20.1-1.0.50.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
1.0.40 — Symbiote player-anchored tentacles
Changed passive Shadow Symbiote tentacles:
- Passive symbiote tentacles now keep their growth point attached to the player.
- While growing, the tentacle start follows the player’s body position.
- While retracting, the tentacle retracts back toward the moving player growth point.
- R ability ground-circle tentacles stayed unchanged.
1.0.41 — Static tentacle body fix
You said the whole tentacle should not move with the player.
Changed:
- Passive tentacle body no longer drags around with the player.
- Only the starting/root particles stay attached to the player.
- Tentacle body grows outward by creating more particles.
- Retraction shrinks the tentacle body instead of moving the whole thing.
1.0.42 — Extended player-root tentacles
You clarified that if the player moves, the tentacle should become longer and stay connected.
Changed:
- The root/growth point stays attached to the moving player.
- The original tentacle body stays in place.
- If the player moves away, a connector segment grows from the player to the original tentacle path.
- Retraction now pulls back:
- from the far end,
- through the main tentacle body,
- through the extended connector,
- fully back into the player’s moving growth point.
1.0.43 — Meteor replaced with Crystal Heart Holder
We removed the broken meteor system and replaced it with a mob encounter.
Changed:
- The meteor event no longer spawns a falling meteor.
- The meteor event now spawns a Crystal Heart Holder.
- Crystal Heart Holder is a Husk.
- It wears full netherite armor.
- It holds a netherite sword.
- It has a Crystal Heart floating above it.
- When killed, it drops 1 Crystal Heart.
- Netherite gear should not drop.
/ror meteor spawnstill works, but now spawns the holder.- Flame Soul Compass was changed to point to the holder instead of a meteor.
- Crystal Heart Ore was removed from active content:
- block registration removed
- item registration removed
- creative tab entry removed
- blockstate/model/loot resources removed
- ore tag entries removed
Broadsword Meteor Baptism was changed because Crystal Heart Ore no longer exists:
Sneak-right-click any block with the Soulfire Broadsword
while carrying:
1 Flame Soul
1 Crystal Heart
Required sword souls
1.0.44 — Crystal Heart Holder compile fix
The build failed because ArmorStand methods were private in the mappings:
setMarker(true)
setSmall(true)
Fixed:
- Removed direct calls to
ArmorStand#setMarker. - Removed direct calls to
ArmorStand#setSmall. - Added safe NBT setup for the floating Crystal Heart display:
- Marker
- Small
- Invisible
- NoGravity
- Invulnerable
- Silent
1.0.45 — Flame Soul Compass Holder fix
You said the compass did not work.
Changed:
- Compass now directly searches for the nearest active Crystal Heart Holder.
- It no longer depends only on the old temporary meteor/holder list.
- Added fallback scan for named/tagged Crystal Heart Holder husks.
- If a holder is found but missing from the tracker, it re-registers it.
- Compass target NBT now force-syncs to the player inventory/container.
- Tooltip/mode now tracks:
Crystal Heart Holder
1.0.46 — Phobetor chest laser
Added a new Phobetor ability:
Chest Laser
Behavior:
- Shoots from Phobetor’s chest.
- Range: 38 blocks
- Cooldown: 280 ticks
- Deals 24 magic damage originally.
- Applies:
- Darkness
- Slowness III
- Pushes hit targets back slightly.
- Uses a thick soul-fire beam effect with smoke and soul particles.
1.0.47 — New Phobetor model + animations
Added your uploaded:
Phobetor Boss.bbmodel
Changed:
- Added new Phobetor model.
- Extracted and added Phobetor texture.
- Used Blockbench project/UV resolution for proper texture mapping, like we learned from the earlier
.bbmodelweapon texture fixes. - Replaced old Wither Skeleton renderer with a custom Phobetor renderer.
Animation mapping:
Idle = idle
Slow Move = walking
Fast Move = sprinting
Physical attacks = Slash1 / Slash2
Chest laser = Big Boom
Other magic = Laser1 / Laser2
Attack animation behavior:
- Melee attacks alternate Slash1 and Slash2.
- Thalleous Slash uses Slash1 / Slash2.
- Chest laser uses Big Boom.
- Other magic alternates Laser1 / Laser2.
1.0.48 — Phobetor magic timing + stronger laser
You asked to slow down Phobetor’s magic and make magic trigger at the end of animations.
Changed:
- Slowed down how often Phobetor uses magic.
- Added queued magic casting:
- animation starts first
- damage/effect triggers at the end of the animation
- Chest laser now uses Big Boom first, then fires at the end.
- Other magic powers use Laser1 / Laser2 first, then trigger at the end.
- Chest laser made slightly larger.
- Chest laser damage increased:
24 → 30
1.0.49 — Phobetor range laser + Shadow Phobetors
You asked for Phobetor to punish players who get too far away.
Changed:
- If the player gets farther than 15 blocks:
- Phobetor immediately stops moving.
- Starts Big Boom chest laser animation.
- Fires laser at the end of the animation.
- After firing, starts moving/attacking again.
Phobetor health changed:
600 → 1200
Shadow clone changes:
- Old Shadow Clone of Thalleous became:
Shadow Phobetor
Shadow Phobetors now:
- Use the same Phobetor model.
- Use the same Phobetor animation system.
- Hold Death’s Thalleous.
- Do not show a boss bar.
- Fight as clone enemies instead of full bosses.
Phobetor shield mechanic:
- While Shadow Phobetors are alive, the real Phobetor cannot be damaged.
- Player must kill Shadow Phobetors before damaging the real Phobetor again.
1.0.50 — Shadow Phobetor size and glow
You asked for Shadow Phobetors to be 3 blocks tall and glow.
Changed:
- Shadow Phobetors now scale to about 3 blocks tall.
- Real Phobetor keeps the larger boss scale.
- Shadow Phobetors now have the vanilla glowing outline.
- Shadow Phobetor model renders with full-bright lighting so it looks more visibly glowing.
- Shadow Phobetor particles were moved upward and adjusted to fit the 3-block size.

