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Rite Of Returning

Rite of Returning is a dark fantasy lifesteal and resurrection mod for Minecraft 1.20.1 Forge. Every death matters: players lose hearts when they die, and once all their hearts are gone, they are cast out of their body as a wandering spirit.

File Details

riteofreturning-forge-9.0.0.jar

  • R
  • Jun 18, 2026
  • 1.01 MB
  • 18
  • 1.20.1
  • Forge

File Name

riteofreturning-forge-1.20.1-1.0.50.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rite-of-returning-1568384:8270977")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.0.40 — Symbiote player-anchored tentacles

Changed passive Shadow Symbiote tentacles:

  • Passive symbiote tentacles now keep their growth point attached to the player.
  • While growing, the tentacle start follows the player’s body position.
  • While retracting, the tentacle retracts back toward the moving player growth point.
  • R ability ground-circle tentacles stayed unchanged.

1.0.41 — Static tentacle body fix

You said the whole tentacle should not move with the player.

Changed:

  • Passive tentacle body no longer drags around with the player.
  • Only the starting/root particles stay attached to the player.
  • Tentacle body grows outward by creating more particles.
  • Retraction shrinks the tentacle body instead of moving the whole thing.

1.0.42 — Extended player-root tentacles

You clarified that if the player moves, the tentacle should become longer and stay connected.

Changed:

  • The root/growth point stays attached to the moving player.
  • The original tentacle body stays in place.
  • If the player moves away, a connector segment grows from the player to the original tentacle path.
  • Retraction now pulls back:
    1. from the far end,
    2. through the main tentacle body,
    3. through the extended connector,
    4. fully back into the player’s moving growth point.

1.0.43 — Meteor replaced with Crystal Heart Holder

We removed the broken meteor system and replaced it with a mob encounter.

Changed:

  • The meteor event no longer spawns a falling meteor.
  • The meteor event now spawns a Crystal Heart Holder.
  • Crystal Heart Holder is a Husk.
  • It wears full netherite armor.
  • It holds a netherite sword.
  • It has a Crystal Heart floating above it.
  • When killed, it drops 1 Crystal Heart.
  • Netherite gear should not drop.
  • /ror meteor spawn still works, but now spawns the holder.
  • Flame Soul Compass was changed to point to the holder instead of a meteor.
  • Crystal Heart Ore was removed from active content:
    • block registration removed
    • item registration removed
    • creative tab entry removed
    • blockstate/model/loot resources removed
    • ore tag entries removed

Broadsword Meteor Baptism was changed because Crystal Heart Ore no longer exists:

 
Sneak-right-click any block with the Soulfire Broadsword
 

while carrying:

 
1 Flame Soul
1 Crystal Heart
Required sword souls
 

1.0.44 — Crystal Heart Holder compile fix

The build failed because ArmorStand methods were private in the mappings:

 
setMarker(true)
setSmall(true)
 

Fixed:

  • Removed direct calls to ArmorStand#setMarker.
  • Removed direct calls to ArmorStand#setSmall.
  • Added safe NBT setup for the floating Crystal Heart display:
    • Marker
    • Small
    • Invisible
    • NoGravity
    • Invulnerable
    • Silent

1.0.45 — Flame Soul Compass Holder fix

You said the compass did not work.

Changed:

  • Compass now directly searches for the nearest active Crystal Heart Holder.
  • It no longer depends only on the old temporary meteor/holder list.
  • Added fallback scan for named/tagged Crystal Heart Holder husks.
  • If a holder is found but missing from the tracker, it re-registers it.
  • Compass target NBT now force-syncs to the player inventory/container.
  • Tooltip/mode now tracks:
 
Crystal Heart Holder
 

1.0.46 — Phobetor chest laser

Added a new Phobetor ability:

 
Chest Laser
 

Behavior:

  • Shoots from Phobetor’s chest.
  • Range: 38 blocks
  • Cooldown: 280 ticks
  • Deals 24 magic damage originally.
  • Applies:
    • Darkness
    • Slowness III
  • Pushes hit targets back slightly.
  • Uses a thick soul-fire beam effect with smoke and soul particles.

1.0.47 — New Phobetor model + animations

Added your uploaded:

 
Phobetor Boss.bbmodel
 

Changed:

  • Added new Phobetor model.
  • Extracted and added Phobetor texture.
  • Used Blockbench project/UV resolution for proper texture mapping, like we learned from the earlier .bbmodel weapon texture fixes.
  • Replaced old Wither Skeleton renderer with a custom Phobetor renderer.

Animation mapping:

 
Idle = idle
Slow Move = walking
Fast Move = sprinting
Physical attacks = Slash1 / Slash2
Chest laser = Big Boom
Other magic = Laser1 / Laser2
 

Attack animation behavior:

  • Melee attacks alternate Slash1 and Slash2.
  • Thalleous Slash uses Slash1 / Slash2.
  • Chest laser uses Big Boom.
  • Other magic alternates Laser1 / Laser2.

1.0.48 — Phobetor magic timing + stronger laser

You asked to slow down Phobetor’s magic and make magic trigger at the end of animations.

Changed:

  • Slowed down how often Phobetor uses magic.
  • Added queued magic casting:
    • animation starts first
    • damage/effect triggers at the end of the animation
  • Chest laser now uses Big Boom first, then fires at the end.
  • Other magic powers use Laser1 / Laser2 first, then trigger at the end.
  • Chest laser made slightly larger.
  • Chest laser damage increased:
 
24 → 30
 

1.0.49 — Phobetor range laser + Shadow Phobetors

You asked for Phobetor to punish players who get too far away.

Changed:

  • If the player gets farther than 15 blocks:
    • Phobetor immediately stops moving.
    • Starts Big Boom chest laser animation.
    • Fires laser at the end of the animation.
    • After firing, starts moving/attacking again.

Phobetor health changed:

 
600 → 1200
 

Shadow clone changes:

  • Old Shadow Clone of Thalleous became:
 
Shadow Phobetor
 

Shadow Phobetors now:

  • Use the same Phobetor model.
  • Use the same Phobetor animation system.
  • Hold Death’s Thalleous.
  • Do not show a boss bar.
  • Fight as clone enemies instead of full bosses.

Phobetor shield mechanic:

  • While Shadow Phobetors are alive, the real Phobetor cannot be damaged.
  • Player must kill Shadow Phobetors before damaging the real Phobetor again.

1.0.50 — Shadow Phobetor size and glow

You asked for Shadow Phobetors to be 3 blocks tall and glow.

Changed:

  • Shadow Phobetors now scale to about 3 blocks tall.
  • Real Phobetor keeps the larger boss scale.
  • Shadow Phobetors now have the vanilla glowing outline.
  • Shadow Phobetor model renders with full-bright lighting so it looks more visibly glowing.
  • Shadow Phobetor particles were moved upward and adjusted to fit the 3-block size.