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RingWorld

Wraps the Overworld into a seamless, customizable ring with true periodic gameplay and curved rendering.
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RingWorld 1.2 for Minecraft 26.3 (NeoForge)

File nameringworld-neoforge-1.2.0+mc26.3.jar
Uploader
DelaserDelaser
Uploaded
Sep 20, 2026
Downloads
132
Size
12.9 MB
Mod Loaders
NeoForge
File ID
8931727
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:ringworld-1645598:8931727"

Learn more about Curse Maven

What's new

RingWorld 1.2 — Minecraft 26.3 (NeoForge)

Minecraft 26.3

  • Added Fabric and NeoForge support for Minecraft 26.3, including its rendering, world-generation, projectile and movement changes.
  • Corrected ocean-monument lookup to use RingWorld’s periodic climate sampling.

Distant ring and lighting

  • Added Low, Medium and High distant-ring detail levels in the RingWorld Map and /ringworld lod. Medium is the default; each player can choose independently in multiplayer.
  • The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation.
  • Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes.
  • Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading.
  • Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads.

World creation and walls

  • Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available.
  • Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern.
  • Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside.
  • Added seed previews and separate sky and sun controls.
  • Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported.

Fixes

  • Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls.
  • Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings.
  • Fixed a Lithium point-of-interest mixin conflict on both loaders.

Corresponding source: exact commit.

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