pocket_dimension-1.2.1.jar
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What's new
# Riftbound v1.2.1 - Multiplayer Entity Sync Fix
## Fixed
- Fixed a dedicated-server client crash when entering a pocket and beginning to track its permanent Void Point.
- Permanent-door state is now server-owned persisted data instead of an unnecessary synced entity-data accessor.
- Added an explicit network protocol version so incompatible Riftbound builds are rejected during connection instead of failing later while applying entity metadata.
- Fixed pocket return locations after logging out and back in by persisting the return anchor with the player, with automatic migration from existing world data.
- Rift pairs now begin closing after exactly three seconds without a successful traversal and reset that timer only when a player actually uses either side.
- Entering a pocket no longer keeps the outside entrance open for the entire visit.
- Permanent pocket doors now clear stale endpoint links after a pair closes or the server reloads.
## Changed
- Replaced the Void Dagger Model with the new Rift Tablet Model
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