rexligion-1.0.0.jar
Curse Maven Snippet
What's new
New Systems
Spirituality
- Personal 0–100 devotion score per player per religion, separate from religion Piety
- 5 ranks: Initiate → Lukewarm → Faithful → Devout → Saintly
- Gained from Confession, Sacrifice, entity sacrifice, reading the Holy Book, Holy War kills, and time spent near a dedicated altar
- Decays if you go too long without confessing
- Boosts your Piety gains (bonus at 50+, penalty below); high Spirituality gives visible golden particle effects
Theology & Deities
- Prophet sets a religion's stance: Non-Theistic, Monotheistic (1 deity), or Polytheistic (multiple deities)
- Custom deities: name, symbol, color, traits (Abundance, War, Wisdom, Protection, Fortune, Healing)
- Deities have Favor (0–100) that rises when worshipped and decays if neglected
- Devoted members get passive buffs near a dedicated altar, and stronger temporary buffs from active worship
- Removing a deity is costly and triggers "Wrath of the Gods" (debuffs + lightning on all members)
Holy Books
- Consecrate a Written Book as your religion's official scripture
- Keeping it in your hotbar gives passive bonuses (bonus XP, slower hunger, chance to save a tool from breaking)
- Reading it once a day grants Spirituality
Entity Sacrifice
- Killing blow with a consecrated, enchanted sword/axe on a nearby entity grants a big Piety swing
- Heavy penalty for sacrificing your own religion's members
Altar Improvements
- Per-altar dedication — each physical altar can be individually claimed and dedicated to a deity, not just one altar per religion
- Glow — altars now emit real light
- Religion-color tint — a claimed altar visually tints to its religion's chosen color; unclaimed altars stay original marble
- Colored ambient particles — claimed altars periodically emit small colored sparkles matching the religion's color (since real block light can't carry color)
Admin Tools Added
/rexligion spirituality add|set <player> <amount>/rexligion deity list <religion>/rexligion deity favor add|set <religion> <deityId> <amount>- Config GUI now covers every setting (was missing ~40 of them before), properly paginated
Quality-of-Life / Bug Fixes
- Deity's preferred sacrifice item now picked from a dropdown-style picker (restricted to configurable "valuable items" list) instead of typed text, and no two deities in a religion can share one
- Traits picked via toggle buttons instead of typed text
- Deity removal now properly clears dedication on every altar it was tied to
- Fixed GUI text/backgrounds rendering incorrectly (world elements bleeding through on some screens)
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