A Small Companion mod for Robotic Parts/Cyberware to add in new Augments and Cyberpunk styled features.
- Augments
- Cybernetic Stomach
- Allows you to eat Cyborg Food, Increases nutritional value of Food
- Dynamic Ender RePositioning System
- Negates fall damage using Internal Energy
- Projected Kinetic Barrier
- Stops Incoming Projectiles at the cost of power
- Thermoptic Camouflage
- Grants Invisibility when active
- Plasteel Fist
- Increases Unarmed Mining Speed and Harvest Level more than the Reinforced Fist
- Ender Convergence Device
- Teleports Items to the Player through an Ender Rift (Item Magnet)
- Rail Riders
- Ride Minecart Tracks with your feet
- AEGIS Defense Matrix
- Gives a Stacking Bonus to Armor when Activated, high drain.
- Cybernetic Stomach
- Items
- Cyborg Food
- Power Bar
- Silver Gorgon
- Riot Shields
- Polymer, Carbon, and Plasteel Tiers drops from Cyberskeletons
- Cyborg Food
- Blocks
- Electrochromatic Glass
- Transparent by default. When given a redstone signal connected blocks turn opaque and blockout light.
- Electrochromatic Glass
- Entities
- Cyberskeleton
- The Skeletal Cousin of the Cyberzombie
- Drops augments
- Cybereye Glows in the Dark. You are not safe.
- Only Source of Riot Shields
- Runner Villager
- Trades for Cyberware and various paraphernalia
- Cyberskeleton
Thanks to SeriousCreeper for the Brain!
any 1.16.5 plans?
In reply to tylkosnaekie:
This is an addon for a 1.12.2 mod, what would be the point of updating if the mod it depends on hasn't updated?
I saw some files, where i can find exosuit. When it will be avalible?
Are Runner Villagers in the game yet? I can't find any spawning.
In reply to clyax113:
I found some as zombie villagers but all 3 of them have been druggies and want to buy neuropozyne off me instead of selling it. I'm going to hop into creative mode and do some testing to see if the trade got reversed or just has a high chance of being reversed.
In reply to doomrater:
Cool. Thank you for investigating! I hope they spawn in villagers otherwise I'll have to use ProjectE to turn animals into villagers or find zombie villagers that are runners.
In reply to clyax113:
I turned to the code and... they are all druggies.
In reply to doomrater:
Nuts. I ain't giving up my drugs. From my cold, dead hands.
In reply to clyax113:
OMG just found one selling drugs! Level 2 slot is a buy slot, but level one trades will sometimes have the drug trade.
In reply to doomrater:
Okay. This is a druggie villager, right? What else do they sell at later slots?
In reply to clyax113:
You'll know the runner is a drug dealer if their initial trades have the drug and not a food item. Beyond that, they sell armor slot items, salvaged components, blueprints, and manufactured components, and will buy drugs. Their last slot seems to sell an enchanted item.
In reply to doomrater:
Interesting. Thank you. Did you find then in a village or did you convert them?
In reply to clyax113:
This one I found in a village, but they have a 1 in 3 chance of having the trade regardless of how you stumble upon them.
In reply to doomrater:
Got it, thank you.
I would like to apologize for my previous bug reports. I was apparently using an older version of Robotic Parts that the version of ReWired called for. My apologies for the hassle.
Hello. As a follow-up to the issues I've experienced in April, here is a crash report of what occurred.
https://drive.google.com/file/d/1-Cqw_amGNbsj6y92HVEnNHjA8oNgZpBl/view?usp=sharing
Personal suggestion: Some sorta creative mode only thing to let you increase tolerance.
In reply to jamesshark43:
S:You can increase the tolerance amount in the robotic parts config.
What are the Necrotic body pieces?
In reply to turkeybird07:
If you hold shift when mousing over the item it will tell you.